I like how a game made by a studio in the Netherlands and published by the Japanese is somehow gets railed for being too American. Come on, it only took me 5 seconds on wikipedia to know that the Dutch made this and not Americans.
But it does show "maybe-America" in a good light, since the...
One way to make the game more compelling would be to sometimes give us 3 or 4 options rather than always just 2. But just every once and a while. A lot of games become too predictable because they always have 2 options.
Have the dialogue tree or whatever go through multiple paths (up to 8...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.