Days of High Adventure: How to Write a Tie-In Novel
Matt Forbeck delves deeply into the process of writing a tie-in novel from concept to finished product.
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Days of High Adventure: The Art of Writing Tie-In Fiction
Do you ever wonder how exactly your favorite game or series makes its way to the Barnes & Noble bookshelf? Matt Forbeck, author of of over a dozen tie-in novels, is here to walk you through the arcane art of the tie-in.
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You seem to be limiting the term games to mean only and exclusively video games. If you broaden that a bit to include tabletop games, particularly tabletop RPGs, as I discuss in the article, my meaning should be clearer.
Days of High Adventure: Gaming Fiction
From H.G. Wells' wargames to Dragonlance, games - video and tabletop both - have inspired further narratives. This week, games author Matt Forbeck starts a series pulling back the curtain on the art of the gaming tie-in.
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A Bunch of Characters
Even the simplified D&D 4th Edition could do some things to make it easier to create characters for a group of kids.
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