Recent content by Michael Navas

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  1. M

    Star Citizen's Squadron 42 Delayed to 2017

    Escapist article "debunked". https://www.spj.org/kunkel-winners.asp http://www.kotaku.co.uk/2016/09/26/the-24-year-feud-that-has-dogged-star-citizen
  2. M

    Kotaku UK on Star Citizen

    The excuse of incompetence gets progressively less convincing the more money you have for expert staffers to surround yourself with. CIG has people on board even Smart will acnowledge as experts in their field. For CIG to still act like everything is fine, so please give us more money, makes the...
  3. M

    Kotaku UK on Star Citizen

    ^This. Which is another way of saying my so-called "private definition" is in reality very common. And as should be self-evident, language is defined by its users, making it plenty useful and authoritative. Specialist definitions exist to serve specialist purposes. When those aren't there...
  4. M

    Kotaku UK on Star Citizen

    People's colloquial understanding of something doesn't care about abstract legalities. Only about how it affects the sympathetic individual just like them. In other words, people who use the word scam don't care if the legal burden for fraud is met. Freelancer only came out after Roberts was...
  5. M

    Kotaku UK on Star Citizen

    https://www.youtube.com/watch?v=7y1xJAVZxXg A scam doesn't cease to be a scam just because the scammer believes in it. "O Christ Roberts, deliver us from the drought of space games, and the evils of the AAA publisher!"
  6. M

    Kotaku UK on Star Citizen

    Final part is up: http://www.kotaku.co.uk/2016/09/30/what-to-make-of-star-citizen
  7. M

    Kotaku UK on Star Citizen

    What they should've done is a modular release, since this is the age of digital distribution and patches anyways. Build the play space, design the flight component, beta test and release. Have a support team for that while you make the 1st person stuff and do the same thing whenever that's...
  8. M

    Kotaku UK on Star Citizen

    http://www.gamesindustry.biz/articles/2013-02-01-gta-v-dev-costs-over-USD137-million-says-analyst Not a flattering comparson.
  9. M

    Kotaku UK on Star Citizen

    When you think of it, five years isn't a whole lot of time for a project this massive, especially when they had to rework a lot of code. Compare it to something like GTA which comes out about every five years, has top notch support and practically unlimited funding for making a fraction of a...
  10. M

    Kotaku UK on Star Citizen

    Part 4 is up, with the crown example of what the problems so far amounted to in practice: http://www.kotaku.co.uk/2016/09/29/what-happened-to-star-marine-star-citizens-missing-module
  11. M

    Kotaku UK on Star Citizen

    Part 3 is up, mercifully shorter than the rest: http://www.kotaku.co.uk/2016/09/28/who-are-the-star-citizen-superbackers-2
  12. M

    Kotaku UK on Star Citizen

    I remember thnking right off the bat it was kinda odd they decided to use Cryengine for a massive space simulation. One has to wonder if the should've at least waited for UE4, if not just tailor it to their needs. They might have even had a complete workable build by now even if they got a...
  13. M

    Kotaku UK on Star Citizen

    Part 2 is now up: http://www.kotaku.co.uk/2016/09/26/the-24-year-feud-that-has-dogged-star-citizen With direct backing of the Escapist article.
  14. M

    Kotaku UK on Star Citizen

    UK branch is apparently not even owned by Gawker, being Kotaku in license only or some such. For the express purpose of using their "jurisdiction" to do what the US branch can't.
  15. M

    Kotaku UK on Star Citizen

    The first of five such articles, though. We haven't seen the end yet.