Recent content by MikoWilson

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  1. M

    What?s in a Game?

    Designing is fun and all, but I would recommend utilizing your time developing the skills to make your ideas a reality. Scripting fundamentals, PROPER GRAMMAR, and ancillary asset creation skills (3D modeling, Sound design, etc) are what make you worth a damn to a game dev studio. The cold...
  2. M

    What?s in a Game?

    And that's what makes a good game developer. Laziness! I kid, making games is a lot of hard work.
  3. M

    What?s in a Game?

    I think what may be even more important than what constitutes a game, is what is being sold out there in the market that ISN'T considered a game, and what the hell is it? If GTA without the tasks is simple exploration, what territory does that "product" fall into? GTA IV: The Experience? Saints...
  4. M

    Poll: Prototype

    What I am hoping for is an open world where I can do anything that is hectic and evil. I'm not holding my breath for the story to be good. Amnesia, government conspiracy, virus, I've heard them all before. I want some gruesome abilities and to be chock full of power.