red dead redemption would be a big old steak with chips and none of that salad bullshit, topped off with a nice cigar and extra-generous pint of.... straight whiskey.
oldschool gta would be a bag of poprocks. cola flavour.
doom would be a rack of ribs
the mario franchise would be a bag...
one of my favourite games of all time was 007 Nightfire - totally badass. The rest of them just feel like shitty movie games rather than a standalone franchise project. amirite guyz?
max payne 2
vinnie gognitti: "KILL HIM, FUCKING KILL HIM"
i was 10 years old and extremely impressed at the time. one of my favourite games of all time as well.
if i may intervene, im liking some of the ideas put forward. however, im not real sure that comments like "more like saints row" are really relevant.
ever since 2007 or 8 when gta came out i saw the distinct difference in ambition between gta and saints row - saints row was a game that didnt...
hahaha that was my original thought. good luck convincing rockstar to do anything as shameful as a revisitation... oh... lost and the damned...and.. bogt...same setting with cheap story crossovers... oh... right. uhmm.. yeah forgot about that little one there...
I think the varied settings and storylines were a big part missing from GTAIV. I liked a lot how both Vice City and San Andreas took us from Act to Act by way of a completely new locale; it really helped distinguish the motives and characters within in part (this is also something that Red Dead...
I'm just posting as I remember things i liked about San Andreas (mad fanboy).
I liked the simplicity and the almost innocent honesty of the opening Act. The missions while riding the bikes were a highlight for me, as odd as that sounds. The feel and writing of the story and the atmosphere...
I think that GTA and Saints Row are going different ways in that regard. I can appreciate them going the realistic route; if done properly it can make a game AMAZING. However I think they went wrong in compromising customisable and exploratory fun FOR realism.
GTAIV, i thought, was a somewhat shallow and empty installment and the two dlc stories did little to add to the recipe. I felt that following such a gaming epic as San Andreas, they failed to meet the open-world benchmark they had set those years previous. They seemed to cut back on a lot of the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.