Yes, From Software and Namco Bandai are businesses. Businesses pursue profit and want to maximize profits. But they were already doing that.
From Software tapped into a market and a niche that no one really expected and it was a huge success, especially considering Dark Souls and Demon's...
One of the things that happen in the game is that skilled players will do low level runs through the game to get the best gear in the game and gank low level players. This is a pretty difficult task in the game so you aren't going to see a lot of people doing this (With the exception of the...
If you were reading, you would have seen why I can't just ignore it here:
http://www.escapistmagazine.com/forums/read/6.395777-Jimquisition-Dumbing-Down-for-the-Filthy-Casuals?page=18#16100193
I'm being respectful here. I've done nothing but respond to everyone calmly and without insult...
But an easy mode DOES affect players regardless of whether or not they use it. One of the reasons why Dark Souls is so successful, why it has such a devoted and dedicated following in the first game is because it's one of the few modern AAA games in which there exists the possibility for...
Have you ever heard of First Order Optimal Strategies? They were actually discussed in the latest episode of Extra Credits.
If you provide an easy mode where recklessly rushing and attacking everything is a viable strategy for completing Dark Souls, almost no one is going to notice the...
Everyone talking about what they prefer regarding games is being selfish. This includes all the people arguing against an easy mode in Dark Souls including me, and those arguing for one. It's all about what we want. That argument goes both ways.
That was a mistranslation. You are still the one spreading misinformation. This is the real quote.
http://www.forbes.com/sites/erikkain/2012/09/06/dark-souls-developer-says-easy-mode-comments-were-a-translation-error/
The way Dark Souls was designed does not allow for an easy modal difficulty. I described this here, but you must have missed that;
http://www.escapistmagazine.com/forums/read/6.395777-Jimquisition-Dumbing-Down-for-the-Filthy-Casuals?page=12#16097670
A big part of the appeal for Dark Souls and Demon's Souls and what makes them so thrilling is that there exists the chance of failure, that you won't defeat the next boss, that you won't get to see the rest of the content. It creates a huge tension to succeed and makes every achievement that...
Those assholes have the most clutch spot ever XD
But they aren't the only place like that. Just earlier in the level you had the part in the Painted World building where you fought the Painting Guardians on the scaffolding.
Throughout the entirety of Dark Souls, it's almost entirely you...
I'm not saying they would do that. I'm describing how making an easy mode for Dark Souls is not as simple as some people have been saying; you can't make Dark Souls easy just by altering health, stamina, and damage.
I know. I messed the quote edits for mine crazy bad.
And that's just another example of how Dark Souls isn't hard because of the technical skill required, but because of the knowledge base required to complete the game.
Raw numbers like health, stamina and damage only go so far when creating difficulty. For example, there are the Darkwraiths. These enemies are sword wielding dark knights. They do a lot of damage have a fairly high amount of health and attacks don't stagger them, meaning you can't just stun...
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