So how exactly is this any more innovative than The Incredible Machine?
Also, nobody in their right mind ever thought the Earth was flat after the first century AD. It's a common misconception I always feel compelled to correct.
I don't really understand the need for jobs like this to exist. Everything they "discovered" that was wrong with the game are just common elements of game design, and should be handled by the development team. But my definition of a game designer includes paying careful attention to focus groups...
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