Recent content by nevernow

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    THQ Drops the Ball With UFC Unlimited Multiplayer Codes

    Since when the objective of this "offering" is to reward people? It's obviously to punish and discourage used games sellers and buyers. Is there any doubt about this?
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    How Much Did Modern Warfare 2 Cost to Make?

    1) Not a statistical aberration: you mentioned GTA IV yourself, and just look at the statements Gearbox made about dropping the chance to make a Blade Runner game. 2) Development costs need to be detailed and validated: I could code a Tetris clone in two weeks and state that my dev costs were...
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    Brütal Legend, DJ Hero Ring Up Disappointing Sales

    Making Brutal Legend an RTS and scamming gamers into thinking it was an action game until actual reviews came out was not a good idea.
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    PC Exclusives Can't Justify Triple-A Budgets, Says Brink Boss

    He (maybe involuntarily) highlighted a very relevant point: games do not need London orchestras, Abbey Road studios and Hollywood voice talent.
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    PSPgo Gets Limited Price Cut in UK

    Actually, one of the reasons for the crazy price of the Go is to give a big margin to retailers on the console itself. Of course, that's still a one-shot as opposed to margins on games, especially used ones.
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    Holiday Game Delays - Are They Good for Gamers?

    How could it be bad news? Rushing a release never brought anything good, and crowding the Holiday season only means many titles get lost in the confusion and sell poorly. Usually, it's not Madden 666 or Wii showelware, it's the games who barely make financially and that we "serious gamers" love...
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    Videogame Print is Dead - Finally

    Bah. It seems to be that the VG news world is becoming more and more of a loudspeaker for marketing and PR press releases. Not something I would be proud of, and sadly this includes so-called indie sites and blogs. I don't think I should even know who the producer of a game is. What's wrong with...
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    'Hardcore' games, 'Hardcore' consoles, and a think about the hardcore gamer

    The most bullshitty of all things is the concept that every gamer is either hardcore or casual. I mean, I believe the majority of people who play games are neither.
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    The Hard Problem: Dynamic Content

    Is it just me, or the article has not much to do with level-based and sandbox game models, and more to do with shoehorning some RPG elements in GTA (something that was partially done in San Andreas)? I think the main problem with increasing the openness is sandbox games is the loss of focus...
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    Review: Cogs

    Ok. I admit I have a bit of a grudge against the iPhone. :)
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    Review: Cogs

    In my country, the cheapest iPhone on the Apple store (no subscriptions attached, you simply buy the device like you would buy a TV, this is the most common mobile business model here) costs 499?, or 703$. A PS3 usually costs 369?, or 520$. And having to pay an expensive subscription (like 50/60...
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    Review: Cogs

    Are you implying that a device that costs more than a PS3 and is basically a phone is the best place for small, cheap bite-size-gameplay games? I think the PC is one of their natural homes, and the DS would be the other one.