It gets even more complicated than that. There's plenty of factors that come into play that ensures perfect latency. And on average it's hard to encounter a game consisting of six or more people while having the gameplay remain constant.
How is that different to TF2's finding a server function. In fact it's the same process. FEAR2 (or Rainbow Six Vegas 2 for other examples) however is not, which uses an MM system. You have to log in from the main menu > select multiplayer > select ranked or unranked > fill out the information >...
It's easy to wave something off if you don't understand nor care for it. At which point I ask why are you here in the first place if it doesn't interest you. Seconded, which I bolded.... Need I say more?
You're willing to do without... when Dedicated Servers was one of CoD4's highlights and...
Exactly. Ubisoft had proclaimed the same wishful thinking with Rainbow Six Vegas 2.... It's horrible. This doesn't "fix" anything that was a problem with CoD4, the Dedicated Servers there was fine.
Have you played Team Fortress 2 or FEAR2? TF2 represents Dedicated Servers and FEAR2...
It wouldn't happen. That's not the point. We're not trying to force our ideals for a GREAT MP experience on the consoles. Just keep the console interfaces and matchmaking systems out of the PC. Every game thus far has turned out to be utter crap when they proclaimed "bringing the console...
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