Many RPGs have the exact enemy level issues. Borderlands (in both games) it's easy to get overleveled and become way too powerful. You actually have to read a guide to know when to properly play through each piece of DLC. JRPGs are all the same in that regard too. Skyrim is just as easy as KoA...
Except, you know, the fact that the game locks every single enemy of an entire zone at the level that you DISCOVER the area at.
So, I guess you could kind of say that the one thing stopping you from exploring half of the world at the very start of the game is, you know, the fact that the...
Oh, almost forgot. If you went Sorcery, you get Mark of Flame in the second tier of the tree (ie around level 7) and once its maxed (ie around level 9-10) it one shots every normal enemy (actually, entire groups of them) found in the first few areas on Hard. And it's spammable. That's ridiculous.
KoA locks entire enemy regions to the level you DISCOVERED them at. This is the worst implementation of a mechanic I have ever seen in an RPG in my entire life, and that's saying a lot. Locking every enemy in an entire region to the level you fucking DISCOVERED the region at? This is an open...
I only ever lurk here, this forced me to ask:
Do people require literally zero proof of legitimacy of ANYTHING? You referenced an anonymous article that references another anonymous article without links OR names.
You don't actually believe that article is legit...right?
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