I think his point was that casual games tend to be marketed towards women. And that casual games make up a much larger and faster growing market segment than what we call "core games". So he's taking that straight and asking why casual games aren't marketed towards men, especially 'gamers'...
I think there's quite a lot of merit to the question 'what would making a pokemon MMO bring to the series?' Not much that isn't there already. At the cost of brand damage, programmer hours, and server space. It's a hefty proposition to run an MMO like WoW, and considering Nintendo's aversion to...
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