Client sided mods shouldn't have absolutely any effect on the multiplayer game if they did the multiplayer right. The important things should run server side and anything that could change those things client side shouldn't be able to run. The only mods that would work would be those that don't...
Was interested until I noticed it's QTE: The game. During the later half of the preview I couldn't reliably recognize what was a quick time event and what wasn't. Also enemies glowing red to tell you they are attacking, as if Batman style combat wasn't easy and predictable enough.
I'm genuinely hyped.
I'm listening to this song ever since it went live on youtube and I can't get enough.
https://www.youtube.com/watch?v=e9r5hx47kxM
I'm ready for the Odyssey.
Dunno man. I'm currently working a solo project which I don't plan on selling since it's just an experiment, but the "studio" where I work is basically my bedroom. And I assume that's the case for almost all solo projects which have given us some of the most beloved indie games out there.
A...
This honestly feels like a well elaborated marketing ploy to get people to buy it. "Buy it while you still can. Soon you won't be able to buy it. Only a short time available!" And then a week later they get it back in stock.
Eh, they will have a bunch of Nintendo Treehouse streams and that's way more interesting than the press conferences that companies have. 2 days of nothing but gameplay and developer talking about games and explaining their design decisions while playing games has become my favorite part of e3...
If we're talking about asses, no ass in the video game industry can come even close to Snake's ass. That thing is perfection in a digital form.
EDIT: Dunno why it didn't quote the post when I first posted this.
I stopped playing Dota years ago, but if I didn't I certainly would have dropped the game now. I don't like giving my info everywhere. There is absolutely no need for a video game developer to know my private phone number and them knowing it doesn't come at any really benefit for me. Just more...
I was about to just leave the thread because my answer is 0 and adds nothing to the discussion but then I read your post and learned All you need is kill is a Japanese book, so I guess it's one. Maybe even more since I generally don't pay attention to who the author is and there are many books...
Scaling enemies is such a stupid mechanic, I don't understand who would actually like it. What's the point of getting more powerful when the same enemies get more powerful as well? You basically see no progression except in bigger numbers for both sides. You don't feel more powerful.
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