Recent content by Paul Jaquays

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    291: Secrets of the Guild

    @Nutcase - Out curiousity. Do you now or did you ever work in the digital game industry? Do you still work in it? Did you work for more than one employer or on more than one project?Has your life actually been damaged by "crunch?" Do you have stories you can share? You don't need to out yourself...
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    291: Secrets of the Guild

    @Michael O'Hair ... you bring up a number of good points. Simulated Crunch - This is not an "Ivory Tower" program. When you simulate a real working environment, you also simulate real working conditions. Meaning demanding schedules in which you have to both learn what you are doing and then...
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    291: Secrets of the Guild

    @ Grizzler: The gate to the game industry is difficult to get over if you don't have the skills and best practices to both gain entrance and succeed in it. Ten years ago, the "Community" entrance path was a lot more viable. Tools and processes were more accessible to potential designers and...