Recent content by pdyxs

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    252: Our Turn to Decide

    Wow, I'm pretty sure I said 'now' reflexively, not intending to mean anything. I don't particularly believe that any technological maturity has happened recently - I think we've had the tools for meaningful and deep gameplay and stories for a long time (you only need to look at some of the flash...
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    252: Our Turn to Decide

    The message of this article that resonated most for me is that we need to stop 'babying' games. Yes: as Brendan says, games are now mature. From a technological standpoint, there will always be new developments, but this is true in all media. From a design tool standpoint: the tools are all...
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    251: Videogames: A Modern Folly

    I think you have to distinguish between drawing on artistic styles of the past and innovation in the method of storytelling. Braid is a revolutionary game, not just because of its amazing gameplay, but in how it integrates gameplay into story (it actually utilises the form of its gameplay in its...