It's nice to see a thread that doesn't immediately descend into vilifying any and all attempts at making games that little bit more pleasing to look at.
For those asking about the maths, what makes this method interesting is that it's not a force-based method ? it's a position-based method...
Perhaps I worded that badly, though I was careful to use the asset names as the crux of my argument rather than any observations from my or other people's playthroughs. By even considering the notion of dreams presented as actual gameplay we must take just about every gameplay observation with a...
And... CRACK. There goes my resolve to not get involved in the whole Mass Effect 3 debate. I will do my best to contain my rage.
There are several things I take issue with (and yes, if you have got this far and still don't want spoilers, this post will contain some):
- The indoctrination...
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