Recent content by Pyoro

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    Made a little game

    I made a little game in Game Maker. It's very simple, but I wanted to see if I could create an interesting interactive story with a begining, middle and end in the style of those old single-screen arcade games like Space Invaders, where all the action happens in one space. For the visuals I...
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    Right. We're all art critics now.

    I agree, I think there should be a healthy balance between being sincere and incincere. I knew this was going to happen though, simple because the OP began this thread as a kind of joke. So this is my personal, sincere contribution. If you find it funny, I don't care. If you get something...
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    Extra Credits: Role of the Player - My own personal view

    There's also such a thing as passively playing games. Sure, you can move a character around in a space, but it doesn't necessarily mean anything if you're not actively engaged. So the nature of affectation here can be argued.
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    Extra Credits: Role of the Player - My own personal view

    Well, generally you do have to be paying attention to a movie to understand what is going on. This is the equivalent of winning a game. Many times when I am reading a book I have to re-read pages to understand what is going on. And when reading, you build a unique image in your mind and so the...
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    Extra Credits: Role of the Player - My own personal view

    But to make sense of a film requires conscious participation as well. The film plays anyway, but there is a difference between just staring at the screen, and actually taking in the information.
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    Extra Credits: Role of the Player - My own personal view

    I just wanted to share my thoughts on that episode of Extra Credits. Firstly, he begins by stating that games are unique because they are interactive. Well, my response is that all art and entertainment is interactive; life itself is interactive. it's just that compared to listening to music...
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    My Criticism of 'Narrative Mechanics' by Extra Credits

    There are bound to be some 'areas of dissonance' though. On the one hand you have story/stories the game is promoting, and on the other you have the player's concepts of what is going on. A lot of the times games are not made very well, and thus there is a disconnect between the representations...
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    My Criticism of 'Narrative Mechanics' by Extra Credits

    First of all, I haven't seen that particular episode of Extra Credits, but I think Missile Command is a good historical reference point; It's the same with other mediums such as film and painting. For example visual art has its earliest reference in cave paintings. It's just a way of seeing what...
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    Artsy games

    i wrote a while back on some indie games that were quite 'arty': http://uk.gamespot.com/users/just_nonplussed/show_blog_entry.php?topic_id=m-100-25926562 it might be of interest to you.
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    Artsy games

    you'll go around in circles with the whole art debate.. why do these discussions always get bogged down like this? :-( i wrote in a recent blog why i think shadow of the colossus is important. if you're interested, see it here...
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    Celebrating video games and their players

    I made some icons a while back (And some recently as well), and wanted to share them with gamers. They are all in icon/avatar size form. I made over 500 with the intention of capturing all the memories of my experiences (But also those of lots of people) in games in a very concrete and condensed...
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    Poll: Back to basics in Video games

    It can be fun, but I don't really take voice acting, epic soundtracks or cinematics for granted. I don't even really see what they have in common with video games.. other than it's a popular fashion at the moment (Borrowing from cinema). But then again I don't see myself as a 'hardcore gamer' or...
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    5 Things You've Learned From Video Games

    Good ones. Video games have been great at teaching its players about persistence and determination.
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    5 Things You've Learned From Video Games

    SotC isn't that linear! There's a whole big open map to explore and stuff.
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    5 Things You've Learned From Video Games

    1. Banjo Kazooie Probably learnt a lot about the solidity and structure of 3D worlds, as it was the first real 3D game I got into. It also reminded me a lot of summer holidays and stuff. Zelda: Ocarina of Time greatly expanded this awareness of the environment, which actually takes players...