@ Cenobite85: Thanks! Most of my work in tabletop games is horror-themed, and most of the games I play in have a dark tone to them. And cool handle -- I'm a Hellraiser fan as well. (Except for the last, um, 7 movies in the series.)
@ JonB: Thanks for the kind words, man! Appreciated.
@ FalloutJack: Right on!
@ cursedseishi: Yeah, I love Genn's art. She has a great sense of the macabre. As for the horrors themselves, I'm working on some truly nasty stuff this time around...
@ case_orange: When I saw the term "slashvertisement," the first thing I thought of was... something else. It was a coffee-spray moment. Then I googled it and I relaxed a little.
For what it's worth, though I appreciate scnj's enthusiasm for my book, I fear that he's thinking of a different...
@ rembrandtqeinstein: Nice. Thanks for the link! I'll definitely check it out. FWIW, in my spare time, I design tabletop RPGS: http://www.neoplasticpress.com. My rules system, Disciple-12, is ranked pretty high on RPG.net (don't know if that actually means anything to anybody, but I was pretty...
@ rembrandtqeinstein: That's an interesting notion. I've been a DM (or GM, or Director, or Keeper, or Hollyhock God, or whatever) for about 25 years. Never really thought of it as preparation for a career in game writing, but I can see the connection.
I take it you've done some DMing?
@ Heart of Darkness: It's twenty-odd bucks in most places, but Amazon's got a couple used for about fifteen. FWIW, I've got a new book coming out in a few weeks called Fundamentals of Game Development, which is an overview of the game development process. Sorry, I know it's kind of gauche to...
@ scnj: Thanks! I hope that you find the book useful. While it doesn't address the creative aspects of storytelling (there are many other excellent books on that subject), it does cover the nuts-and-bolts aspects of game writing from a production standpoint. My intent was to create a technical...
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