Yes, a thousand times yes! Perhaps not necessarily Morrowind's exact dialogue system, but they should definitely go back to text-dialogue. I don't understand the need to force voice-acted dialogue into every single RPG these days. Voice acting requires more time, more money, less actual writing...
I don't believe Notch's post for a second. Why? Well, first of all, according to Notch, Mojang made the offer to drop the trademark when Bethesda contacted them. Except Bethesda contacted them over 6 months ago, confirmed in one of Notch's own blog posts. In fact, in Notch's initial blog post...
From what I understand, trademarks in the US can be a single word or phrase without the requirement of original artwork or logos. So the generic font probably just signals a trademark of the word/phrase in this case. It's rather interesting actually, the vast majority of the trademark searches...
*sigh* Here we go again. Another news story about the "Bethesda vs Mojang" trademark dispute, and suddenly people get all worked up with "Anti-Bethesda" hysteria and saying they have no case without even bothering to research trademark law or, heaven forbid, the actual trademarks related to this...
Well, it seems like everyone here is looking at this thing the wrong way. So I'm going to summarize what I've said elsewhere. Let's examine the issue at hand, shall we?
Notch trademarks the single word "Scrolls". "Scrolls" is a word used in Bethesda's trademark "The Elder Scrolls", so...
You're right that "Dishonored" is being made by Arkane Studios, however you're wrong if you consider them to be a "Third-Party" company. If anything, Arkane Studios is an internal development studio since they're owned by Zenimax Media (i.e. Bethesda Softworks, since Zenimax was created for the...
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