Eh, sorry, but you were the one that dragged story into the discussion of (lasting) appeal in the first place. Let me quote from your first post:
"Voice acting? Who cares? I read my quest while running. Lots of players don't even do that. All that voice talent will go to waste as players spam...
Ah good, then you've already realised the hard facts that a revision of the quest mechanics is a good thing, as 4 MMO companies and among them BW have come to realise as shown recently.
Regarding the division among classes, 2 things:
- a comparison of 1.5 to 1 is clearly a huge difference...
Actually, the present proves you wrong, for the exact same reason: a lot of game devs noticed the same thing, namely that a lot of MMO gamers just skipped quest text and quests being 'same old same old' stuff, so they went about making quests more immersive and engaging, or as some devs stated...
Eh, 10 yr lifespan is regular business among MMORPG's: UO and EQ are also still around after 12-14 years, EQ is even opening a new server this February.
Whether BW will be successful to maintain 500k subs for SWTOR for longer than a year, that's the real question: they have the strong...
In short, EALouse's claims aren't true: in the most recent meeting, the same as in which the CFO Brown was present, the EA people commented upon the budget claim statements that were roaming around end of last year like EALouse's and they mentioned they've had a really good chuckle about it...
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