I wrote this article before GDC, and listening to a couple of lectures on Far Cry 2 by Jonathan Morin and Clint Hocking has made me think about the exact opposite of what this article focuses on.
Taking away interactivity can lead to incredible experiences, but if you can provide a consistent...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.