/sigh
Isn't this entire article akin to saying "Video Games Stories Suck, so we should just stop trying"?
It's hardly the fault of 'story' or 'escort missions' in and of themselves. Anything done poorly sucks. A reasonable person doesn't order a McFish sandwich a dozen times and decide...
The hardcore may not always be wrong, but they (we) are always safely ignored.
The hardcore complain about everything; so we can't just point to one or two cases where their complaints were justified as some sort of proof that they (we) have any credibility.
What made holding back Heroes V...
"The Act includes terms which would make rating games without playing them to completion unlawful."
Good luck with that.
At what point is a game like Oblivion 'complete'? Animal Crossing? WoW?
Not surprisingly, this vote-pandering is impractical as well as unnecessary and ineffective...
Die/Reload is a wearisome mechanic -- slightly less annoying and unnecessary than the obsession with keeping numbers in front of the player.
On the tabletop, abstraction saves time because humans tend to be slow with complex math. We show and teach players to manipulate the numbers game so...
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