I see what you're saying, but your original post was stating that it's newer games where reduced resolutions are more common. The above post dispells that and, for the 360 at least, it's older titles for the most part.
Going forward, just as the PS3 has the fabled "untapped potential", so...
Not true. Most currency gen games run at 720p or thereabouts. And in the case of GTA4 on the 360, it does indeed run at 720p while the PS3 version runs at a reduced 600p.
But you're right in that there are more sub-720p PS3 titles out there than on the 360.
Yea, I didn't see your other post before answering your original one. And yes, you're right to a certain extent.
That said, if a game is developed first and formost on the PS3 with a view to filling a BR disk, then it's easy enough to just use 2 or more disks when porting it across to the...
Actually, that's not true. While the PS3 has slightly less pop-in because of the mandatory install, it also runs at a lower resolution than the 360 version and at about 15-20% less FPS.
So, for example, the 360 version renders at 720P (HD resolution) while the PS3 runs at 600P (sub-HD) and...
You seem to understand the principle, but have it backwards.
If first developed on the 360, then the PS3 usually struggles as it can't handle it. However, if the primary development platform is the PS3, then porting across to the 360 means the same performance because the 360 can easily...
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