Related to your second idea, how about "the deadliest catch" in space. A captain of some old trauler gets neck deep in debts to upgrade his ship for the coming season. Then you introduce the hunting bit. A sort of yearly, or once-every-5-years or something hunting season for some obscure space...
I actually enjoyed the game. The campaign was too linear, helicopter combat was unsatisfying. I actually enjoyed the dust thing. Squinting your eyes and firing randomly at bad guys while dragging your ass from cover to cover was quite entertaining for me. It gave more of a challenge and...
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