Melee usefulness in shooters should be very dependent on the pacing of the game in terms of scaling with the level, movement speed and the accuracy of normal weapons. They shouldn't be all-powerful death dealers in close-range accessible by the push of a button. It's been a staple in a lot of...
A decent-looking sequel to Blood would just be lovely, cause Blood 2 was just too painful to look at to be called a sequel. Though I wouldn't know how a fast-paced and absurdingly violent ego-era shooter would look like or play out today.
I was also a big fan of both TM2 and TM: Black's gameplay and design. To be honest my expectations are a bit low for the single-player seeing as there hasn't been any recent console-based Twisted Metal for god-knows how long (Though I've heard good things about TM: Head-On). They're really...
This, I was a Warcraft and Starcraft RTS fanboy before Company of Heroes came along and changed my whole perspective about strategy and micromanagement. Company of Heroes introduced a number of interesting and strategically viable concepts then just a clickfest of unit production and...
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