mostly as a starting point, then i tend to deviate to make the character more unique.
maybe have some of their aspects mimic "original characters" or giving an advantage in gameplay.
it mostly depends on the time investment.
so in short: me steadily driven by my ego.
those invincibility frame abusing ghosts (and the like) in FF12.
the scenario is like this; you command your characters to attack, wait for the bar to fill, ghost teleports, you attack thin air (pretty looking thin air).
those cheating bastards.
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