I agree with Jim over this one, but not entirely. There -are- instances where this dumbing down / pandering to casuals / aiming for a wider audience takes an effect on core gameplay.
Say, as an example, Hitman: Absolution. Apart from certain gameplay mechanics (Cover system) being a result...
Hello!
I was entrusted with doing a mini-survey for my group for a project and I chose to handle this particular theme and role. Just fill in those 8 questions regarding your Role-Playing preferences. Some may seem simple or downright stupid, but I believe I'd get a digestable result if I...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.