How about the player being a demi-god who has his god-like strength reduced by the powers-that-be every time he takes a life. In order to save the humans he lives amongst from some terrible evil, he needs to go off on quests to defeat powerful enemies which obviously comes at a price.
Such a...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.