You forgot to mention World of Warcraft where death happens in one timeline and the penalties from this is loss of time / progress, money when fighting monsters, or opportunities when fighting players. I thought that the ghost run was sort of a "realistic" way to treat death rather than simply...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.