Recent content by Six Ways

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  1. Six Ways

    Who is the best fictional swordsman of all time?

    Obviously Guybrush Threepwood.
  2. Six Ways

    Why are we afraid of criticism?

    Fair points. Except one - I strongly disagree that the criticism is that these games "don't push a certain social agenda". And I think it's an issue with how this criticism is being received. I would say criticising under-representation of women (to take a simplified example) is not pushing an...
  3. Six Ways

    Why are we afraid of criticism?

    As the OP states - it's hard to think of a case in which criticism (in the academic sense) has harmed a medium. It's easy to see where not being in an echo chamber has improved them however. But my view was more that it removes restrictions. For instance, it means you can create games which...
  4. Six Ways

    Why are we afraid of criticism?

    Well... I think it gives them first amendment rights in the US. I'm not concrete on the details there though. I'd also argue that seeing them as art gives them far more room to grow as a creative medium. To be clear - I wasn't saying your definition of games suggested they weren't art...
  5. Six Ways

    Why are we afraid of criticism?

    @cainjw: Right. Let's make this clear. My point is this (and has always been this), and if you're not engaging with it, rather than a strawman, then there's no point debating further. Kratos is designed for men, not women. Male characters absolutely CAN be designed to be primarily...
  6. Six Ways

    Why are we afraid of criticism?

    QFT. "Yet another feminist assigning malicious intent" is one of the major problems in these debates. The amount of feminism which actually ascribes malice to men in general, or anyone in general, is vanishingly small. Yet it's by far the most common misunderstanding of feminism I see anywhere...
  7. Six Ways

    Why are we afraid of criticism?

    Wow. What a ridiculous strawman. No-one said he was designed so straight men would be sexually attracted to him. So, you're using: A) a poll which puts muscular torso as number 10 in attractiveness, and slimness at 3, and explicitly states that muscular arms didn't even make the top 10...
  8. Six Ways

    Why are we afraid of criticism?

    If you think the main point of Kratos' design was to be sexually appealing to women, you're being naive. Sure, some women will find him such. But he was clearly designed with straight men in mind. As are women in boob-plate armour.
  9. Six Ways

    Over 1,800 Gaming Professionals Condemn Hate Speech in Open Letter

    That's an oversimplification. She argues that given the societal context of these games, the use of these tropes is generally sexist. She does not say 'This trope is bad'. She does not say 'This trope should not be used'. That's not the job of a critic, in any medium. Of course, they can...
  10. Six Ways

    Over 1,800 Gaming Professionals Condemn Hate Speech in Open Letter

    Pretty much every video. If you haven't heard her say it, then you haven't actually listened to her points. And if you haven't properly watched her videos, it's not my job to explain every detail to you of the videos you are arguing about. Example. If you say "I have seen every Monet...
  11. Six Ways

    The core problem with Tropes vs Women in Video Games

    That's not what that was. Silvanus was saying that if your claim is (dislike + criticism) = censorship (simplification for sake of argument), then by your own logic you are trying to censor Sarkeesian (since you dislike and are criticising her).
  12. Six Ways

    The core problem with Tropes vs Women in Video Games

    I don't think this is a valid comparison. Science is either right or wrong*. Sexism, racism etc are meaningless concepts when considering physical laws. Games aren't like this at all - there is no right or wrong in games, and likewise no right or wrong when it comes to sexism in them. They're...
  13. Six Ways

    The core problem with Tropes vs Women in Video Games

    Well, given it's subjective, that's entirely your affair. But hopefully you're aware that many (maybe even most) would consider that a very extreme view. I think very, very few people would claim that they haven't found anything in any game ever to be sexist. Just as a female playable...
  14. Six Ways

    The core problem with Tropes vs Women in Video Games

    You said 'plenty of them'. That, you cannot promise. Enough to be able to make a meaningful choice, you cannot promise. The existence of a few 'good' games in this sense (and don't get me wrong, they absolutely exist) does not negate the argument. That being, that decent representation of women...
  15. Six Ways

    The core problem with Tropes vs Women in Video Games

    While it's not mental gymnastics (one can enjoy shit pop music but still think it's crap, or find it difficult to watch a particularly harrowing film but appreciate its artistic importance), 'good' and 'bad' are not the central point. Criticism is a very broad concept, and doesn't...