Recent content by Slogo

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  1. S

    PAX East 2010: How Big Huge Games Barely Survived

    I attended this talk, it was great. Tim is a great speaker. He was also really nice and answered everyone's questions after the talk. I was also a fan of RoL so it was great to hear him speak. Also BHG is a part of 38 Studios now so it's even less likely to see another RTS from them (though I...
  2. S

    An Apology to All Who Play to Win

    "Everyone should play to have fun and should have fun exactly like I say you should." This is basically what many of you are saying. I enjoy refining my strategies and perfecting them. Making minute adjustments to improve the build, adapting to my opponents strategy, and working on my...
  3. S

    An Apology to All Who Play to Win

    Almost forgot to mention this important point... Many people think in an RTS when you 'Play to Win' and are playing a fast aggressive game it's boring because you don't see a lot of the content (units). What they fail to realize is that this makes the game more exciting. As you know the high...
  4. S

    An Apology to All Who Play to Win

    There's a lot of understandable insults going back and forth but many people are missing the point. First off, Play for 'Fun' (the opposite of Playing to Win) is a perfectly viable play style. If people want to hop on a game and do whatever they feel like that's perfectly Ok. It's a fault of...
  5. S

    If you could make a game.

    Ideas can't be copyrighted, only their execution (at least that's how it's SUPPOSED to work). Besides ideas are cheap it's all in the execution/details. Plus if you make something copyrightable then it's automatically copyrighted, you don't have to 'file' for copyright like a patent. One of...