One of the strongest parts of the first season, and the Walking Dead in general, is its focus on the interaction between the humans, with the zombies acting as an uncontrollable force of nature. I feel like removing that aspect of the narrative could weaken the new season overall, but maybe...
Probably that one Rogue ability from Kingdoms of Amalur that let you instantly teleport behind any enemy, slap them on the back for a good amount of damage, and launch into a stun-locking, crit-stacking dagger combo that can be repeated infinitely.
Either that or the stupidly overpowered...
Ah balls, now I'm gonna have to go back to that game. I'm a huge fan of the First and Second Encounters, so I was really hyped for this one. But the opening is just as bad as Yahtzee says and worse. I couldn't get out of the city before I lost interest. I wrote it off as a misguided attempt...
The headless kamikaze scream is one of the trademarks of the series. And I hope they don't stop screaming, or how would the player know which way they were coming from?
DRM is DRM. I'm actually kind of insulted that Avalanche thinks they can win me back just because they say they don't support always-on DRM, while at the same time continuing to slip SecuROM onto their customers' computers without their permission or notification.
Easy: the Mantreads [http://wiki.teamfortress.com/wiki/Mantreads] in Team Fortress 2. In the month since it was released, on a server that's full 24/7, I have never seen anybody land a hit with them, let alone get a kill.
Good lord, what kind of fans are you?! I see all these people with imp avatars and ZP badges complaining that they're getting exploited to pay for a trip Yahtzee could pay for himself, but that's missing the point. I for one am glad to have an opportunity to pay Yahtzee back for the last four...
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