I think the exact opposite. More internet protests/whine-fests need to have a positive aspect to them, like a charity drive.
You think that sick children shouldn't reap the benefits of non-altruistic donations just because you don't like the cause? With all due respect, I think that says...
So PA is prematurely ending a charity drive... and they're doing so under the pretense that it's causing confusion (for whom, 3 or 4 people?), and because they don't like the cause. Disgusting.
My problem is that they keep emphasizing the diversity of the endings and the importance of your decisions.
The endings seem like a Molyneux bait-and-switch to me.
Also, if it's the end of Shep's story and the next game is X years in the future, I don't see what difference it makes in...
Or, you know, a handful of substantively different endings.
Instead it seems like we're basically only getting one ending with several different coatings of paint. It feels a bit like a bait and switch to me, after all of Bioware's marketing.
I understand the need to have a common...
I really disagree with this.
The laundry list of atrocities committed by Ashur is incredibly hard to justify:
There are reasons for good characters to support him however. I wouldn't deny that.
As a former fan of Sonic and Pokemon...
Sonic and Pokemon.
Pokemon could at least be salvaged if they stopped recycling Red/Blue and made an original RPG again. As it is right now, gamers only buy the new Pokemon games for their tweaks to the multiplayer.
I'm honestly disappointed with the ending(s)... partially because I predicted what the ending would be.
I asked myself, what's the laziest, most contrived way of defeating the Reapers? And what can Bioware do to spend the least amount of money possible in developing the ending(s) (besides not...
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