i disagree with your opinion those willing to pay a monthly fee for the game are happy with running around firing phasers and following uninspired and boring "beam down/run around and scan/beam up" missions.
the design for social interactivity inside the game is poor and the mission design is...
What exactly would you describe as the common fan expectation for ST:O?
I've played the beta for > 10 hours and feel like I've "gotten into the experience" ST:O has to offer any player and my impression of ST:O can be summed up by one word: uninspired.
Keep the usual remarks (ST is about...
Exactly my thoughts. Although the multiplayer is quite nice (on the PS3), the pieces of the story do not feel connected to each other. MW1 did a much better job of staying in the story, even though the missions were divided onto SAS/Rangers too. But they built up on each other.
In MW2 the arcs...
Valve is a rare entity in this business. One has to respect them for the stony path they went down with Steam to keep their independence.
It would be quite hard to pull such an internet stunt off with other big players like Activision/Blizzard or Ubi.
Does anybody remember XIII? I'm sure you will. XIII had a similar copy protection. Halfway through the game there was a level in which you had to eliminate all enemies - and the last one dropped that precious keycard that would allow you to advance to the next level.
But once you had killed...
Absolutely right. It's great how well it worked in Max Payne but also really sad that Bullet Time has to be the one big selling point for games like Stranglehold.
It was fun - to certain a degree. But if the whole game is built upon bullet time it wont make you feel awesome anymore. You will...
Same here.
A great review imho, it catches exactly what makes this game great. I love the atmosphere created by all the small details (audio logs, character biographies) and god, I began to shiver when I entered the morgue the first time. Amazing how well rocksteady put the psychological...
I don't think the word 'censorship' is the right one to use in this case.
Germany simply created a classification system that exactly handles what is allowed to be displayed, advertised and sold to people below the age of 18.
As far as I know Australia does not have a media classification...
it will stay that way. before it was called gamescon it was called games convention and held in Leipzig, Germany. It has been open to the public even then. There isn't that much of a dedicated gaming press in germany, so that's why these gaming events have to be public to generate some revenue
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