This reminds me of the level editor in SC and WC3. So far, maps from both of those have become full retail games in their own right. League of Legends and Heroes of Newerth are based off of WC3 maps like Defense Of The Ancients and Tides of Blood, and TD's started in SC. A lot of depth in those...
sounds like FF2/SaGa Frontier's upgrading system. That was horrible and did nothing to lessen the grind.
and Fortesque, a Final Fantasy can be good because of ummm... story? gameplay? actually being fun? I dunno, anything but forcing a player to play one part of the game over and over again...
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