Recent content by tgilbert

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    Edge or Edgy: Part Two

    As much as I despise Mr. Langdell's business tactics, trademark specifically allows owning a "word" (by which I assume you mean a common dictionary word) in specific contexts and when associated with specific products. Whether we like it or not, and whether it was improper or not, Edge was...
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    Game Design Sketchbook: Testing the Limits of Single-Player

    And they would have the exact same reaction to Go, Chess, and probably a Rubick's Cube. When you were a child, Space Invaders was candy, it was as intense as it got. That's what kids want. Not subtlety. But now, PS3 and 360 are the intensity, the candy. That's what kids want. When they're older...
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    213: Roleplaying: Evolved

    I'll with others that the article was kind of a letdown... I expected 3 or 4 more pages considering its pacing. But I think -- and it's hard to say without the article being "finished" -- that Jeff's suggestion was not the elimination of stats from the game's mechanics, but rather that the...
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    134: What If Everyone Could Make Videogames?

    Great timing... we're planning to release just such a product in the coming months. We've done a few beta tests over the last few months with various groups (you may be able to find an invite out there somewhere). We think we've created a very smooth ramp that takes casual game players to casual...
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    This is Project Horseshoe

    Yes, yes, yes, we're all impressed with your cynicism. As Russ said, there's much more to journalism than the unfiltered recount of facts. As far as an "independant [sic] smart enough and brave enough to find and infiltrate Project Horseshoe on their own..." not sure what smarts it would...
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    102: Cthulhu: Why so difficult?

    What about Silicon Knights' _Eternal Darkness: Sanity's Requiem_? Can't believe it didn't get a mention when running through the HPL-inspired games... they've even got a very well implemented sanity meter! ;)