I always go with the preordained name if the character has one, i.e. Cloud in FFVII is Cloud, Link in LoZ is always Link, etc.
But in games like Fallout or Elder Scrolls where it's up to me, I have a different name for each character, depending on how I plan on playing them.
As a Software Engineer I will say that C++ is to blame, its a very powerful language and requires a lot of memory management. On a project of as large a scale as Bethesda's norm it is nigh on impossible to catch every bug that will occur because memory is filling up after n-hours of playtime...
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