Another point: crafters put in game time to level up their skills (I presume,) and that, at the very least, entitles them to some form of compensation.
As a music composer from the "other side" (i.e. non mass-media realted music) I am very excited about the possibilities in music for computer games. I believe music has always progressed in a manner parallel to the main expressive art forms of the times it was made in: The symphony at the age of...
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