Only if for some reason you're not factoring in inflation over multiple years that games have been $50.
Lets say for argument's sake that games started being $50 in 2000.
Using the http://data.bls.gov/cgi-bin/cpicalc.pl calculator.
$50 spent on a game in 2000 = 62.71 in modern day...
You're being treated like customers, to be charged for goods and services you receive.
There is a place for consumer advocacy against price gouging, but this particular instance is not unreasonable in any sense of the word.
Has no one here heard of inflation? Every year, you get less and less work out of a game developer for the same amount of dollars due to the constantly rising cost of living. This means two things:
1. Crappier games, since you're putting in the same amount of cash and getting less.
-OR-
2...
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