Recent content by Urthman

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  1. Urthman

    Maximum Color

    The colors you see in movies are carefully chosen to set mood, to draw the eye. To denote importance. To make the audience remember an otherwise unremarkable detail. How you could omit a shout-out to Mirror's Edge at this point is beyond me.
  2. Urthman

    Games That Time Forgot

    A Magic Carpet sequel would be so awesome with modern graphics and physics technology. And as others have said, that RTS/action hybrid of quickly switching from attacking to defending to gathering resources was really fun. It seems like an empty niche that would be very popular. Also...
  3. Urthman

    For Old Man Murray

    Actually, this might be the best attempt to write like OMM that I've ever seen. Very funny, Shamus!
  4. Urthman

    Stolen Pixels #244: Fan Bait

    Having listened to the Penny Arcade podcast, I've always imagined Tycho sounding like Jerry Holkins. The voice actor for Tycho in the game sounds so utterly unlike Jerry that he seems completely wrong to me.
  5. Urthman

    Stolen Pixels #236: Breen Interviews Ken

    I'm hoping you'll do an Experienced Points talking about the procedural generation and other stuff from a programmer / game designer's perspective.
  6. Urthman

    Before There Was Halo

    It's silly to try to argue that one style kind of game is definitively "better"; some people like one, some like the other. But personally, I think mouse-based precision aiming makes for a much more fun game than console controller-based timing and tactics. And I think regenerating health is...
  7. Urthman

    The Rise, Fall and Rise of Adventure Games

    It's astonishing how well they brought the Homestar Runner / Strong Bad characters to video game life. Telltale's Strong Bad series are some of the funniest games I've ever played (I am a big fan of the original Strong Bad emails, so your sense of humor may vary). The puzzles aren't hard...
  8. Urthman

    Which Games Do QTEs Right?

    Prince of Persia: The Two Thrones
  9. Urthman

    Quick Time Redux

    The only quicktime-type thing I've ever enjoyed in a game is in Prince of Persia: The Two Thrones. What made it work was: 1. The prompt was just a flash, no icon for a game controller button. 2. The system only ever used one button, it was simply about timing hit the button when you see...
  10. Urthman

    Stolen Pixels #211: This is Not Funny

    This is why I only buy a game on Steam when it is, rounded to the nearest significant digit, free. Getting locked out of my game occasionally is much less likely to make my head explode with rage if the game was essentially free. Thank/Curse You, Steam Holiday Sales!
  11. Urthman

    I Have Seen The Future, And it is Annoying

    That is seriously good news! That must be a new feature in Steam, because I'm certain it didn't work that way a year ago. Nice to know Valve is taking steps to improve how that works for customers.