*sigh*
Ok, I was in a hurry this morning, so let me rephrase this a little. The publisher pays the developer no matter what (unless the publisher isn't also the developer, which is rare these days).
How much money does a game really generate per copy:
So let's say you buy a 60$ game made...
Ok Jim, I normally like your show, but this time you there were some major flaws in the arguments you made, mainly about how the used games would benefit the games market.
The reason why online passes exist in the first place is this:
When a publisher releases a game, their profit for each...
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