ITT: people who know nothing about statistics. Given that there's at least a 3% margin of error in the reported results, saying that "Move slightly beat Natal" or "Natal [is] slightly behind" due to a 2 or 3% disparity is bogus; they are not significantly different.
Read the novel. Prefer the movie. Between the wonderful opening credits, excising the retarded giant blue psychic octopus from space bit and culling the dull, masturbatory pirate tie-in, the movie was far more enjoyable for me.
There's a lot I like about BioWare games, but there are two things that plague every one of them: (1) the universes are extremely derivative, (2) the combat and exploration ("gameplay") are unnecessarily drawn-out and repetitive. I wish they would move away from their obvious design-by-committee...
The transparent, pseudo-literary plot devices employed in the pirate crap were agonizingly bad and almost made me stop reading Watchmen altogether twice. And yes, when an author devotes space to telling you just how clever he is, he's jerking off in your brain.
Whatever the faults of the movie, it gets sooo many points for not dropping a giant psychic octopus on New York and getting rid of that masturbatory pirate crap.
I make one of my people a really good painter, and then make him paint each stage of the budding relationship of another pair of sims in pseudo-artistic shots. I then line the walls of his house with these paintings.
The movie was watchable at best, given its mostly impressive special effects. However, the plot made no sense whatsoever, physics may as well not exist in the movie, and the dialog was often nothing short of horrific.
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