You people seem to not understand certain significant fact: RPGs ARE NOT ACTION GAMES. Combat in RPGs is abstracted. The fact that the game tells you that you have missed means that opponent dodged or parried. IT DOESN'T MATTER THAT THE ANIMATION DOESN'T SHOW THAT. It's only an abstraction, not...
The reason is: they are more popular with mainstream gamers.
You have a wrong conviction that the best = most popular. COD:Black Ops have sold millions and millions of copies not because it's a very good, complex shooter. It's a (citing one of the posters, who earlier said that dying in a...
I'm not quoting you out of context. I have just trimmed your comment to the most relevant fragment to me (sorry :)).
And I think that Aliens 4 is better than Alien 1, despite that I haven't even seen Alien 1, but I have seen some screens that looked worse than Alien 4.
It might be. But it will not sell gazillion of copies, so I doubt that any developer (or rather the publisher), except maybe the indies, will be brave enought to attempt to make such a game.
If someone likes modern RPGs more than the classics, that is his bussiness. I don't care. Everybody has his own taste. But if someone says that the game that is the top of the tops is worse, because it "looks like that", and he haven't even played this game, then he has to be informed that what...
I KNOW that you haven't played it :). It was obvious from the beginning (BTW great review for anyone who thinks that this game is worse, because it is dated (written by someone who thought so)...
Look? LOOK? So your opinion about it's quality as an RPG is based on how the game looks? These are "today's standards" that you use to judge RPGs? Then I agree with you, by "today's standards" modern RPGs are THE BEST RPGs EVER MADE.
I have been going back to P:T, and still I see that it's writing, story, dialogs, setting and atmosphere made it the work of art (BTW, google "planescape torment work of art"), unsurpassed by any RPG that came after it.
Have you played The Witcher? This game had no concept of "good/kind versus evil/mean". Most of the time player finds himself choosing from the lesser of two evils (side with humans that are opressing nonhumans (elves and dwarves) or side with nonhuman resistance that uses terrorist methods). The...
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