Recent content by Yminale

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    Jimquisition: An Industry Of Pitiful Cowards

    I don't like FFXII because all you can do is walk around. The game basically plays itself (literally).
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    Jimquisition: An Industry Of Pitiful Cowards

    Last time SQENIX drove an epiphany in to the ground we got FFVI, Vagrant story, Chrono Trigger, Secret of Evermore, FFVII, Final Fantasy Tactics, Secret of Mana, Xenogears and it pretty much ended with FFIX and Chrono Cross. I am cautiousely hopeful this time.
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    Jimquisition: An Industry Of Pitiful Cowards

    As I posted, it's not that simple. Some brands like Zelda and Mario seem to defy trends. Other well regarded brands just fall off the map. Part of it is due to poor management and part of it is due to change of taste or changing demographics. I don't know anything about Resident Evil except...
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    Jimquisition: An Industry Of Pitiful Cowards

    I think developer and game companies fall in to a cycle of wishful thinking, hoping to drive the market in a direction that benefits them. Multiplayer game with DLC and micro-transactions is a dream come true for game companies, very little piracy problems, no issues with second hand sales with...
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    Jimquisition: An Industry Of Pitiful Cowards

    The one criticism I have for Jim is that the situation is not as simple as he makes it to be. People's taste are cyclic in nature. Look at Titanfall, it looks shiny and new but the gameplay came straight from Starsiege: Tribes. What happened was "realistic" cover based shooters became popular...
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    Jimquisition: An Industry Of Pitiful Cowards

    Thank you. I was about to post the same thing (and it's not only JRPG's). So called game critics (professional or otherwise) are one of the MAIN reasons companies try to innovate. For years, SQUENIX has been trying to move away from turn based combat and it lead to awful mess that is FFXIII...
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    Jimquisition: An Industry Of Pitiful Cowards

    And SQUENIX still makes excellent JRPG's. Everybody talks about Bravely Default. Well what about Chaos Ring and Final Fantasy Dimensions, both of which use traditional turn based combat and FFD uses a 2D engines. All the Bravest besides, SQUENIX is the most aggressive in developing for the...
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    Jimquisition: An Industry Of Pitiful Cowards

    No you can blame SQUENIX because you can't determine a trend with ONE data point. Also why isn't FFX a traditional JRPG, it has all the elements of a JRPG except that it doesn't have pilot-able airship. If you look at FFXII which is radically different gameplay than other FF games than I think...
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    Jimquisition: An Industry Of Pitiful Cowards

    Well you may have heard of a little game that the developers (not the company) once helped develop. I think it was called Command & Conquer. Yep these people formerly worked for Westwood studio
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    Jimquisition: An Industry Of Pitiful Cowards

    Well that was Jim's point. It wasn't the audience that abandoned (there still was a dedicated global fanbase of at least 5 million people) FFIX and traditional JRPG's , it was the people running SQUENIX. Though honestly I think people are too critical of SQUENIX. No one innovates as...
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    Jimquisition: An Industry Of Pitiful Cowards

    SQENIX dropped the ball on FFIX. Marketing for the game was poor compare to FFVIII and FFX and it was obvious that SQENIX wanted focus more on FFX and FFXI. Even with all the problems FFIX sold over 5 million copies on name recognition alone. I still see people asking about what happened FFIX...
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    Jimquisition: An Industry Of Pitiful Cowards

    When it came to SQENIX, I found the comments of Yosuke Matsuda bizarre (initially I though it was April Fools day joke). Bravely Default at last count sold 300,000 copies. That's the same number as FFXIII-3. Also everybody knows that FFXV is another action RPG. Personally I think this just PR...
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    Jimquisition: An Industry Of Pitiful Cowards

    FFIX sold 5.3 million copies making it the sixth most successful FF game. The problem as you stated plainly was that it came at the end of the PSX era and was no fault of the game itself. Brand name + marketing + shiny new console = success. It's the same reason FFX (and even FFVII) were so...