Recent content by Zethrax

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  1. Z

    Do you think you should be allowed to kill kids in games?

    Personally I think that if not being able to kill kids in games is something that concerns you significantly then you should probably go see a head-shrinker. If kids are killable in a game then I think there should be heavy consequences for doing so.
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    Oklahoma mom shoots and kills intruder

    As the story was described there all I can say is that it's a shame she didn't shoot both of them. I'm not a great fan of guns normally, but in this situation things could have gone horribly for the woman if she didn't have the gun at hand.
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    Someone Owes Me

    If reminding him doesn't work then next time his birthday rolls around just hand him the game case and tell him, "Happy Birthday, jackass.". There's a point where you've just got to cut your losses on these things. Sometimes you've also got to consider whether some friends are worth keeping...
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    The Escapist Redesign

    I loved the old design. It provide a lot of interesting and well laid out information on the front page which allowed me to quickly find something worthwhile to read or watch. The new design provides less value in more space. The points of discovery for accessing content are gone and so are...
  5. Z

    2012 cars still using hand-crank windows?

    Personally I don't care if the window right next to me uses a handle, but it's always a nuisance with hand-crank windows when I want to close or open a window on the passenger side while driving.
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    Trailers: Batman: Arkham City - Mr. Freeze Reveal

    Deep and dark. The way both Batman and the villains he fights should be. It's a pity that the cheap hacks who wrote the dialog for the Batman & Robin movie didn't take the same route.
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    Australia to Pay Massive Premium for Uncharted 3 "Explorer Edition"

    I think they can stick their statue of Nathan Drake and the rest of what's in this pack in a place where the sun rarely penetrates to.
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    Voice Acting - Why is it always bad?

    Syncing up voice acting and body language in a 3D model is a tough job, which leads to the uncanny valley effect if done badly. It's really a question of the developer putting enough time and effort into getting it right. I've been playing the Half-Life 2 series through again recently, and the...