Recent content by zjspeed

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  1. Z

    Extra Punctuation: Building Sequels Badly

    I'm not saying it's okay. I'm saying that Valve considered it, tested it, and determined it's not okay.
  2. Z

    Extra Punctuation: Building Sequels Badly

    Early in development Valve considered that Portal 2 would have exclusively gel-based puzzles and not even use the portal gun mechanic. This was the spiritual successor path. I guess the idea didn't test well. ("Baa baa four legs good two legs bad, etc.") So, they made a direct sequel instead.
  3. Z

    Extra Punctuation: Building Sequels Badly

    I think the BioShock series is interesting because it seems that it exemplifies two completely different ideas for how to create a sequel: - spiritual successor - lazy direct sequel BioShock was an original property promoted as the spiritual successor to the System Shock series. But, it...
  4. Z

    Extra Punctuation: Getting Innovation Wrong

    "suggestive and vaguely insulting gesture"
  5. Z

    The Big Picture: PC Gaming Is Dead - Long Live PC Gaming!

    This trend is more about ergonomics than anything. There are three types of computing: DeskWindows, Macintosh, web browser SofaWii, Playstation, Xbox, Apple TV MobileDS, PSP, iOS, Android, Windows Phone There is some overlap. And there will be more. A Windows computer with a...
  6. Z

    Extra Punctuation: Let's Talk About Let's Play

    It's not really a pure "Let's Play". But, Freeman's Mind [http://www.accursedfarms.com/movies/fm/] by Ross Scott is hilarious.
  7. Z

    Hybrid Multiplayer Mess

    Valve experimented with a hybrid FPS and RTS for Team Fortress 2 very early in its development. Team Fortress 2 was to be a modern war game, with a command hierarchy including a commander with a bird's-eye view of the battlefield, parachute drops over enemy territory, networked voice...
  8. Z

    Hybrid Multiplayer Mess

    The ultimate hybrid: Spore. It was lame.
  9. Z

    What if We Leveled Backwards?!

    Ha!
  10. Z

    What if We Leveled Backwards?!

    The reverse-leveling mechanic would be easier to implement as a linear single player or cooperative multiplayer game. Explain and understand it simply as scarcity. Ammunition and other supplies become more and more rare and valuable as the story progresses. I think Left 4 Dead does this on...
  11. Z

    On Exploration

    I got bored with Fallout 3 and Borderlands. Too often I wasn't well rewarded for my exploration. I agree with the Escapist article "Gordon Freeman, Private Eye" by Craig Owens from January. Valve's Half-Life and Portal games encourage exploration in an amazing way--especially considering the...
  12. Z

    On Time Travel

    Space Quest IV Roger embarks on a time-travel adventure through Space Quest games both past and future. An infomorph of reborn Sludge Vohaul from Space Quest XII: Vohaul's Revenge II chases Roger through time in an attempt to finally kill him. Roger also visits Space Quest X: Latex Babes of...
  13. Z

    Super Mario Galaxy 2

    I can't imagine a first-timer handling any 3D game at all. Controls and camera issues are often frustrating to life-long players. I don't think it's realistic to expect a first-timer to be able to bypass casual games. It's all about the controls. 1. Start with something slow and simple...
  14. Z

    On Difficulty Levels

    I like MelasZepheos idea of Fun Space Game: The Actually Scary Fun 90s Shooter.
  15. Z

    Red Dead Redemption

    Ooo! I like that. Don't display injury, malnutrition, or whatever with a bar graph. Instead keep it in-game with hallucinations, drunk-style stumbling, etc.