The more things change, the more they repeat themselves. This is like watching the Georgian era of rationality turn into the Victoria era of social restraint in the blink of an eye.
Microsoft's decade old "Convert to XBOX or die" Ice Queen routine doesn't seem so cool now that Steam OS has taken off its shirt and is winking seductively over the fence line.
And their "olive branch" of declaring that "PC gamers are dead. Your all XBOX live peasants from now on" could not...
The catch with sandbox games, is that the person with little imagination will only glean a small fraction of the "content" that the person with a lot of imagination will. The difference being, are you seeing pixels on your screen or imagining the world beyond it?
And if your *sandbox* game...
Because this doesn't create gold to warp the economy, it relies on money already in game. Also, the value of the token would be left to market forces.
Game economies needs gold sinks to keep inflation in the sub ZWD realm. In the old days this was mostly mounts, training, and repair. Now...
Indie games look like sh_t because they have no artistic talent. In the western art world, a lack of actual talent just means you have to politik harder.
(In most other places in the world, they use this weird thing called "practice" to get better)
Pre-release operates on trust, just like a fiat currency. Trouble is, the first thing some gave devs did was to calculatingly wipe their ass with this new "currency".
Trust broken, the currency has fallen over. It is value-less.
The Assassin Archtype looks so awesome. You know, the race where all male children are killed at birth, and captured "breeder" males are disposed of afterwards. Oh, lets not forget about all males being tyrants and liars. It sounds like "San Fran 2050 Online", awesome.
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Moral of the story: never pre-order. Instead leave your $75 in a bank account with compounding interest.
That way, not only do you get the game you want, but you also can also use the resulting change to fund your retirement as well.
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