In 1983 the videogame industry as it was imploded. The market lost nearly 93% of it's value, forcing harsh cutbacks everywhere, and several major publishers went under completely.
The result was a shift of home console development away from America and to Japan until the late 90s.
Anyone would agree that there are many thing's wrong with today's industry.
Much of the big budget products are concentrated under the umbrellas of a few really large companies, with the studios themselves often wholly owned by the publisher. With ever larger production values being focused on lines of franchise sequels.
With a new generation of hardware looming on the horizons, amid an unsteady economic climate. And competion edging in from powerful portable units and the innovations in streaming online gaming.On PC there is a growing disconnect between consumer and publisher as each of the major players involve themselves in ever more complex DRM that is all but useless against the pirates, whilst seriously hurting the experiance of actual customers.
And then there is SOPA, the internet is vital to large parts of the videogame community, and the restrictions this act would place upon them are severe.
Could 1983 happen again?
If so what would be the results, would development shift outside North America and Japan? Could consoles survive the trend of convergence in home entertainment technology?
Can the mega-publishers such as EA and Activison, who subsist on a few relatively big budget annual releases, weather such a collapse?
What would be the shape of videogames in the aftermath?
The result was a shift of home console development away from America and to Japan until the late 90s.
Anyone would agree that there are many thing's wrong with today's industry.
Much of the big budget products are concentrated under the umbrellas of a few really large companies, with the studios themselves often wholly owned by the publisher. With ever larger production values being focused on lines of franchise sequels.
With a new generation of hardware looming on the horizons, amid an unsteady economic climate. And competion edging in from powerful portable units and the innovations in streaming online gaming.On PC there is a growing disconnect between consumer and publisher as each of the major players involve themselves in ever more complex DRM that is all but useless against the pirates, whilst seriously hurting the experiance of actual customers.
And then there is SOPA, the internet is vital to large parts of the videogame community, and the restrictions this act would place upon them are severe.
Could 1983 happen again?
If so what would be the results, would development shift outside North America and Japan? Could consoles survive the trend of convergence in home entertainment technology?
Can the mega-publishers such as EA and Activison, who subsist on a few relatively big budget annual releases, weather such a collapse?
What would be the shape of videogames in the aftermath?