2018 Gaming Year-End Review

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CriticalGaming

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So it's getting about that time of the year in which we can look back and reflect on what has entertained us, bored us, awed us, and flat out disappointed us. The game Award nominee's have been announced, and people are starting to pick their favorites for the year so I thought I'd come here and do the same.

The Good Stuff:

God of War - God of War was a game that completely blew me away by both it's story and its graphics. I was amazed and excited for Kratos's new adventure in the Norse world. In these aspects GoW did not disappoint. Though the story was cliche for a God of War game, in which every simple task seems to be arbitrarily blocked off by something that must be resolved by a side adventure and the feeling of constantly having a hurdle in place, the actual story beats between Kratos and his son Boy are wonderful. Where GoW got a little off putting for me was unfortunately the most important aspect of a GoW game and that is the combat. The new behind the back limit view and the functions of the new axe weapon didn't really work for me. I never felt like Kratos even after the middle of the game where (spoilers) the Blades of Choas come back into play. Ultimately my first playthrough of the game was hurt by this new combat system. However, the New Game + replay I did of the game was fucking amazing, being over-leveled, over-powered, and completely badass totally changed the game for me and playing through the game a second time was so much fun I 100%'ed it.

Assassin's Creed Odyssey - Okay so admittedly this game is a little contentious. Odyssey is a wonderfully huge open world with all sort of interesting little mechanics for the player to take part in, from ship battles, to exploration, to mercenaries, to war front-esque missions, all of these activities are incredibly fun and interesting but they are all also bogged down by the grind. AC:O is a game which almost requires an extra purchase of the exp and gold booster to truely have free reign over the game. Which is a shame because it really is the best AC game I've played so far. I don't blame anyone who skipped this due to the shit Ubisoft practices forced into it.

Spider-Man: There isn't anything for me to say about Spider-Man other than, this is simply the best super heroes video game ever made period. Everything Spider-Man does to make you FEEL like Spider-Man is spot on perfect. The movement, the ability in combat, the humor and banter, it's all perfect. While you can say the Rocksteady Batman games were fantastic, the difference between Spider-Man and Batman in this context is that Spider-Man actually IS Superpowered. Batman will always be tied to the limitations of being a normal dude. This allows Spider-man to react faster, do far more things with the utility of his webs, be a more interesting character to use than Batman ever can be. Combine that with how wonderful the open world of New York is, where most open world games just dump a shitload of icons at you making it look and feel overwhelming, Spider-Man reveals activities on the map gradually as you progress the main plot. This allowed me to 100% each side activity as they became available in bite-sized chunks. Which I thought was fantastic and kept me from getting bored by them.

Red Dead Redemption 2? - I dunno, not interested in this game at all, but everyone seems to like it.

The Bad Stuff:

Sadly 2018 doesn't even come close imo to the fantastic wave of games we got in 2017. While I was excited for plenty in 2018, I ended up very disappointed by most of it. Such as....

Shadow of the Tomb Raider - I am a HUGE fucking fan of the first two rebooted Tomb Raider games. I thought the grittier origin stories for Lara were great and were building up to something truly awesome. But as it turns out, they weren't. Shadow of the Tomb Raider plays fine, the tombs are fine, the gun play, the stealth, the mechanics are fine. However the main feature of the game, the story, the villains, are all shit. Lara doesn't grow as a character, she doesn't end up becoming the Tomb Raider of tradition, she doesn't even develop from the character she was in the first two games. If anything, I think she regresses as a character, and is really just a shit person. The villains here, this all powerful shadow organization of Trinity, turn out to just be this cult trying to become mayan gods or something, all with the sole purpose of protecting their small little shit village in the middle of South America somewhere. I don't get it, it's fucking dumb. And two or three of the main bad guys die off screen with no involvement of Lara or the player at all. Rushed and forces and contrived as hell, Shadow of the Tomb Raider was dogshit.

Fallout 76 - Bethesda is by far the WORST successful development studio of all time. From the moment Fallout 76 was announced and the details of them making a Fallout MMO, I knew that it would probably end up being basically the worst thing ever. And fucking bloody hell was I right. When a game studio can't bother to polish up the 70th remaster of a 7 year old game, what hope do you have that they'd suddenly be able to pull an MMO out of their ass? From the gate Fallout 76 just feels empty, and not in the way a post apocalyptic game should feel empty. You run around and just....do stuff? There never feels like there is any agency, and the gunplay itself is somehow worse than it has ever been, VATS is basically broken. Hell you can't even stay connected to the game for any real length of time, I was disconnected regularly every 30 minutes. Fallout 76 sucks.

Octopath Traveler - God this game is beautiful. That's it. That's all it has. A unbelievably grindy game with mundane RPG battle mechanics and a story that is disjointed to say the least. Octopath was a game that everyone looked forward too from the moment screenshots were released, a return to the wonderful SNES days of games like Chrono Trigger and Final Fantasy 6, except that Octopath only serves as a visual return to those days. AS the plot itself is divided into 8 character stories that barely overlap in any meaningful way. The combat mechanic themselves are really uninteresting and the game feels like it bloats the HP of the boss fights just to drag them out. It's not challenging, it's not fun, and it's not exciting.

Far Cry 5 - Yep Far Cry again. Not interesting in the very least. The biggest problem I had with Far Cry 5 is the lack of interesting characters. The main character has no motivation, in fact as I write this, I don't even remember if the character had a name or spoke. The villains are overblown and make no sense because they are given no context. Far Cry 3 was a magical experience with an interesting Player-character and a very interesting villain (even if he died way to early in the story), Far Cry 4 was not as good but it still tried and still had it's moments. Far Cry 5 just said "Fuck it, go blow up rednecks" and left it at that. The game itself is polished, and plays fine. It just lacks any real reason to keep playing it beyond maybe a couple of hours.

Vampyr - Fuck you Vampyr, don't give me a game saying I can be a badass Vampyr and then punish me for being a Vampyr. You fucking fuck of a game. If I wanted to get to know a bunch of peasant shit bricks I would have....I dunno played something else. Vampyr is a game that says "You can drink the blood of anybody you want and grow really powerful, but if you kill people you'll lose your quests, and story beats and the people will fear you." It is a game that has no balance and really feels like the developers couldn't decide what game they wanted to make. If you kill NPC's you get strong but you loose a lot of questlines and context and the world building stuff that really makes an RPG interesting. However if you don't kill people (which is basically required for 100% completion) then you end up facing really overleveled enemies where even if you are good at the combat it becomes a war of attrition where eventually you'll make a single mistake and die only to then lose over an hour of progress because you forgot to save.

The Crew 2 - The first crew game was a flawed game, but the idea of an open world action racing game with a story that carried you around the country to try and take down your brother's killer was uniquely placed into a racing game. It reminded me of the old Need for Speed Underground and Most Wanted games where the racing was pushed along by a cheesy but ultimately fun storyline. The Crew 2 had a chance to take that idea and expand upon it, cleaning it up while at the same time giving you more vehicles to drive. Instead the Crew 2 is a mess. They basically cut any resemblance of story and just threw a bunch of shit on a map for you to do. There is nothing excite or special here. Hell the Horizon games do the same thing only 100X better.

Diablo Immortal - I know this game isn't out yet. But Fuck it away. Fuck it and fuck Blizzard for using Blizzcon to announce this piece of trash idea.

Anyway those are my good and bad highlights of 2018. What are yours?
 

Yoshi178

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Good: Smash Bros is Coming out and plays amazing. i played the game at PAX and can't wait to play the full game.

Bad: Metroid Prime 4 didn't come out this year.
 
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Was Subnautica this year or last year?

Because I played it this year and holy freakin' moley it was THE best survival game I've ever played. Turns out that adding full 3D motion in water, plus oxygen, plus giant sea monsters that are out for your blood, AAAANNND a perfectly designed story for the genre make for something truly remarkable.

I was so sure I'd stick Monster Hunter World on my list of stuff I loved...

But then the PC port took ages. And then when it did arrive, a friend basically begged me not to play without him because he was sure he was getting a new PC and wanted to play it with me and "not know how to kill all the monsters, it's dangerous enough you're already experienced with the series!". And then he never got the new PC and I'm currently up to my eyeballs with Warframe AND the new player wave is basically over so I can't really experience the game from a fresh playerbase perspective and will likely default to playing it solo like I usually do... So I still have yet to play the game I was beyond hyped for for nearly 2 years, despite it being installed on my PC ;_;

Overall though, I'm not really "feeling" new gaming this year. I feel like I was mostly catching up with last year (Breath of the wild, etc), and I don't have a PS4.

Commanderfantasy said:
Octopath Traveler - God this game is beautiful. That's it.
I have to agree. I love the art and the music and I actually REALLY like the combat...

But the fact that the story is so incredibly disjointed really sticks a damper on the whole experience. Especially when the difficulty encourages you to jump between stories in whatever order is easiest, making it have very slowly rising tension and an experience that feels really scattered.

I like the game, but I can't love it. :(
 

Specter Von Baren

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The Good Stuff:

Labyrinth of Refrain: Coven of Dusk - Damn if this isn't the best story in a video-game I've seen in a long time. Dronya is a fantastic new character and the story has fantastic way of having dark and sad topics and events without messing them up by wallowing in them and turning them into melodrama. It's also one of only two games that I've played to have a homosexual relationship in it that isn't just shallow pandering but an ACTUAL romance with heart and thought put into it, and it sucks that it's being ignored by people who will still just remember something trite like Gone Home as the best example of this.

The gameplay is good and has interesting mechanics. The basic gameplay is that of a dungeon crawler like Etrian Odyssey. Classes do not have abilities or spells or skills, instead a class is defined by their stats and passive abilities, spells are based on the coven that you put your dolls (The characters you create for going into the dungeon) into. I feel like this coven system could do to be explored more in a sequel to the game as I can see all sorts of possibilities for variety in them that weren't explored in game. There are lots of other mechanics in the game but it would take several more paragraphs for me to explain them, short answer is that it does do things that make it stand out from other dungeon crawlers.

The game has the Nippon Ichi style and character to it, but it's a story that takes itself more seriously than most of their works. Think of it as like Soul Nomad rather than Disgaea in terms of tone. I highly recommend it to everyone.
 

Hawki

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Okay, I'll think of a few:

-Advance Wars: The moment where it became clear where Wargroove was about the only way I was going to get my fix in this genre.

-Anthem: Around the time of E3 where the game kinda clicked with me (that, and becoming an Anthem wiki admin despite never asking for the position)

-Battlefield V: The moment where it became clear that the controversy over female characters was going to overshadow discussion of the game itself.

-Call of Duty: The moment it became clear when Black Ops 4 had abandoned singleplayer...and this was somehow less controversial than the above controversy.

-Command and Conquer: The moment where Rivals was introduced, filling my soul with bile...and getting me back into CnC writing, so good job there I guess.

-Darksiders 3: The moment Fury asked the Charred Council if Death should bring them tea.

-Dead Space: The moment the plot of Dead Space 4 was revealed, in the knowledge that the game would never be made. :(

-Diablo: The moment Diablo Immortal was revealed, likewise revealing the sweet salty tears of fanboys/hateboys (and a whole lot of other baggage that like the fanbase, I'm not going to waste my time with).

-Doom: The moment where Doom Eternal caught my interest in revealing that it might not just be a remake of Doom 2.

-The Elder Scrolls: That moment where 40 seconds of nothing confirming already confirmed games is apparently good trailer material.

-Fallout: The whole Fallout 76 thing that means nothing to me personally, but is fun to watch.

-Gears of War: The moment Gears 5 was introduced (good), the moment Gears Pop was introduced (meh), the moment Gears Tactics was introduced (good) as a PC exclusive (why?!)

-Golden Sun: The moment Golden Sun's trademark was renewed, giving me one moment of hope that Nintendo might do something with the franchise before remembering that trademarks being renewed is a standard practice that doesn't mean anything.

-Halo: The moment Halo Infinite was introduced, leaving me with strange, conflicted feelings

-Heroes of the Storm: The moment it no longer became compliant with the 32 bit version of Windows 7, meaning I can no longer play the game (Fuck!)

-The House of the Dead: The moment I realized that Scarlet Dawn was a thing by mere chance.

-Mortal Kombat: The moment Mortal Kombat XI was revealed in somewhat hilarious circumstances.

-Spider-Man: My moment of thinking "this looks cool" combined with uneasy feelings about how this might affect Insomniac.

-Spyro the Dragon: The moment the Reignited Trilogy was a hit, filling my cold, scaly heart with a bit of nostalgia.

-StarCraft: The moment SC2 started introducing co-op commanders like Tychus and Zeratul, thus really taking Co-op Missions into "what if?" territory.

-Star Fox: That weird feeling where Star Fox in Starlink becomes more talked about than Starlink itself

-Super Smash Brothers: That moment of realization that Nintendo is more interested in guest characters for sales/brand recognition than representing their own IPs

-Telltale games. 'Nuff said.

-Warcraft: The moment of Warcraft III: Remastered being revealed and making me feel like it's 2002 again.

Think that's it.
 

Trunkage

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In some ways I feel like I've wasted this year. I've been smashing ESO way more this year, even thoug I've been playing for 3 years already. I haven't the time to try new games. Even the normal launch buys like Far Cry and Falloit haven't roused even interest in me. Return of the Obra Dinn (or however it's spelt) is a possible exception. That said, there is one new game I spent a lot of time on:

Into the Breach. It's actually not as hard as FTL but there are way more combinations allowing for a much wider array of game play. I thought much of this game would be impossible but the improvement was gradual and noticeable. Been thinking of going back for a replay.

Summerset ESO took that wonderful landscape of Vvanderfell and made one as impressive but with a sea/coral theme. Murkmire was a swamp, surprise, suprise. Since it actually wasn't surprising, it didn't have the same impact as Summerset, Clockwork City or Morrowind. But the main stories are pretty good and I hope keep it up
 

Phoenixmgs_v1legacy

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I guess I'll just go through games that I got trophies for in 2018:

The Batman Telltale games - I enjoyed them for the most part, probably like 6-7/10.

Dishonored: Death of the Outsider - I really liked this along with the rest of the series. I liked the couple tweaks to the gameplay from energy regeneration (vs consumables) to the removal of the Chaos system. The Bank Heist mission was awesome, I think Arkane are probably the best level designers in the industry right now.

Inside - solid 2D puzzler, great visual design with creepy atmosphere.

Shadow Tactics - really amazing isometric real-time stealth game. The missions are really well-designed outside of one map. The characters are fun and very likeable. Well-told but basic shogun storyline. The Shadow mode mechanic is really cool and allows you to queue up actions for up to all 5 of your characters and then you press a button to execute them all at the same time. Best stealth game I've played this gen.

Monster Hunter: World - overall really fun game but the endgame is so fucking grindy, like grindier than F2P games grindiness. If you like deliberate combat, this is a really well-done combat system with a proper stamina system that you actually have to manage unlike Souls' stamina that is nothing but a DPS limiter. In MHW, if you run out of stamina, you have to wait until you get enough back to do said action unlike Souls stamina where you just need to get a sliver of stamina back to roll away, that won't fucking fly in MHW and you will get punished for it.

Rime - disappointing puzzle platformer.

The Sexy Brutale - nice little "Groundhog Day" type murder mystery game that takes place in a really interesting mansion. The puzzles overall were a bit disappointingly easy. Definitely worth the few hours it takes to play.

What Remains of Edith Finch - really well done "walking simulator". Interesting family story of Edith's ancestors with constantly changing gameplay to keep the game fresh. If you play just one walking simulator, this is probably the one to play.

Valiant Hearts - Nice little WW1 2D puzzle game.

Ratchet and Clank (remake) - just an OK game at best. Ratchet and Clank rarely even interact the whole game, it's rather weird. The writing just feels rather bland and uninteresting for the most part. The gameplay is fine but most weapons are more novelties than anything and quickly feel basically brokenly powerful after the novelty wears off.

The Unfinished Swan - nice little game.

Abzu - really great walking simulator but underwater. Really great visuals and just a joy seeing what the next area holds.

God of War - pretty disappointing game. The combat does just about every little thing wrong so it never feels quite right while throwing enemies at you that are rarely fun to fight. The story and characters are good to fine, though the story does overstay it's welcome and the ending is really anti-climatic. The game and world are great looking but so very static. There's these red orbs you can pick up and throw, then firing a lightning arrow will cause them to explode but they only work on a very small handful of things. Like you can't throw them next to a pot, shoot the orb to explode the pot. The game is riddled with RPG mechanics it doesn't need and only makes combat more of a chore and basically punishes you for wanting to do sidequests by throwing say high levels wolves at you that will OHKO you just because your level isn't high enough.

Detroit: Become Human - OK David Cage game I guess.

Uncharted: The Lost Legacy - so much better than boring ass Uncharted 4, easily the 2nd best game in the series right behind Uncharted 2. It has quite a few really well done set-pieces unlike Uncharted 4's near complete absence of them.

Spiderman - rather fun superhero game. The movement is a ton of fun along with an evolved version of Arkham combat that allows for aerial combat along with just about every move playing off each other allowing for some pretty decent player creativity. Sadly the missions and activities let down the game quite a bit. Danny O'Dwyer's review kinda puts it best that Spiderman is just a game of mundane chores to complete, but the game's core gameplay is solid and keeps the game rather fun. The story is pretty solid for a game. Solid 7/10 game to me but Insomniac just isn't close to on par with Rocksteady for making a complete experience.

Forgotton Anne - Nice little 2D game with just amazing visuals. The premise of the world is really so great and something that feels like it's straight out of some classic animated movie. Basically there's this world where objects that are forgotten (like a sock under a bed) go to and they basically become alive with personalities consistent with what they are like a gun being a cop. Pretty entertaining game overall with some fun characters.

Commanderfantasy said:
Vampyr - Fuck you Vampyr, don't give me a game saying I can be a badass Vampyr and then punish me for being a Vampyr. You fucking fuck of a game. If I wanted to get to know a bunch of peasant shit bricks I would have....I dunno played something else. Vampyr is a game that says "You can drink the blood of anybody you want and grow really powerful, but if you kill people you'll lose your quests, and story beats and the people will fear you." It is a game that has no balance and really feels like the developers couldn't decide what game they wanted to make. If you kill NPC's you get strong but you loose a lot of questlines and context and the world building stuff that really makes an RPG interesting. However if you don't kill people (which is basically required for 100% completion) then you end up facing really overleveled enemies where even if you are good at the combat it becomes a war of attrition where eventually you'll make a single mistake and die only to then lose over an hour of progress because you forgot to save.
Yeah, Vampyr is a pretty bad game. It started out with an interesting premise, the main character killing his sister due to becoming a vampire. The characters range from usually uninteresting to mildly interesting. The plot starts out decent and mysterious but falls completely off the tracks at the end (it's just so fucking stupid). I was really hoping the game would focus on role-playing and affecting the lives of everyone in town but you rarely can even affect much of anything with the game spending most of it's time being basically a poor man's Bloodborne. The only good thing about the game was the score, that cello driven music was pretty fucking awesome.
 

Lufia Erim

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Specter Von Baren said:
The Good Stuff:

Labyrinth of Refrain: Coven of Dusk - Damn if this isn't the best story in a video-game I've seen in a long time. Dronya is a fantastic new character and the story has fantastic way of having dark and sad topics and events without messing them up by wallowing in them and turning them into melodrama. It's also one of only two games that I've played to have a homosexual relationship in it that isn't just shallow pandering but an ACTUAL romance with heart and thought put into it, and it sucks that it's being ignored by people who will still just remember something trite like Gone Home as the best example of this.

The gameplay is good and has interesting mechanics. The basic gameplay is that of a dungeon crawler like Etrian Odyssey. Classes do not have abilities or spells or skills, instead a class is defined by their stats and passive abilities, spells are based on the coven that you put your dolls (The characters you create for going into the dungeon) into. I feel like this coven system could do to be explored more in a sequel to the game as I can see all sorts of possibilities for variety in them that weren't explored in game. There are lots of other mechanics in the game but it would take several more paragraphs for me to explain them, short answer is that it does do things that make it stand out from other dungeon crawlers.

The game has the Nippon Ichi style and character to it, but it's a story that takes itself more seriously than most of their works. Think of it as like Soul Nomad rather than Disgaea in terms of tone. I highly recommend it to everyone.
I came here to say this. This game is definitely my personally GoTY. I'm not done yet, but holy shit is this game a fun ride. I'm about 80 hours in and think this game is fantastic.

It's a real shame that like 99% of people will never even hear about this game.
 

Specter Von Baren

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Lufia Erim said:
Specter Von Baren said:
The Good Stuff:

Labyrinth of Refrain: Coven of Dusk - Damn if this isn't the best story in a video-game I've seen in a long time. Dronya is a fantastic new character and the story has fantastic way of having dark and sad topics and events without messing them up by wallowing in them and turning them into melodrama. It's also one of only two games that I've played to have a homosexual relationship in it that isn't just shallow pandering but an ACTUAL romance with heart and thought put into it, and it sucks that it's being ignored by people who will still just remember something trite like Gone Home as the best example of this.

The gameplay is good and has interesting mechanics. The basic gameplay is that of a dungeon crawler like Etrian Odyssey. Classes do not have abilities or spells or skills, instead a class is defined by their stats and passive abilities, spells are based on the coven that you put your dolls (The characters you create for going into the dungeon) into. I feel like this coven system could do to be explored more in a sequel to the game as I can see all sorts of possibilities for variety in them that weren't explored in game. There are lots of other mechanics in the game but it would take several more paragraphs for me to explain them, short answer is that it does do things that make it stand out from other dungeon crawlers.

The game has the Nippon Ichi style and character to it, but it's a story that takes itself more seriously than most of their works. Think of it as like Soul Nomad rather than Disgaea in terms of tone. I highly recommend it to everyone.
I came here to say this. This game is definitely my personally GoTY. I'm not done yet, but holy shit is this game a fun ride. I'm about 80 hours in and think this game is fantastic.

It's a real shame that like 99% of people will never even hear about this game.
I think what we need to do is get people to at least try out the demo, because I was on the fence about buying the game so I tried the demo out and damn that demo lets you play a LOT of game. If we can get people to at least make it to and past the "potatoes" scene, then I think we can get them hooked.
 
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Ok. Games I bought & played that came out this year...

Far Cry 5: Never played a Far Cry game or even a Ubisoft game before, but I rapidly came to understand what people say about them. The first 10-15 minutes where you're alone and unarmed being hunted and I didn't realise that you are basically super Rambo were the best bit. It had some interesting parts and was pretty well polished but it wasn't enough to keep me going through the "content" and the story parts had potential but were crowbarred in and it often got too ludicrous for what otherwise felt like a semi believable concept.


Inquisitor Martyr: Uninteresting ARPG. Ok till about mid level then terribly boring grindfest.

Gladius Relics of War. Fairly one dimensional 4x game. Which for a 4x is a problem. Entertaining enough for 1 playthrough.
 

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I haven't picked very much up in 2018. God of War, Dark Souls Remastered, & Ni No Kuni 2... is that all? I enjoyed all three, but DS: Remastered is a remaster, and Ni No Kuni 2 didn't quite live up to the first game. God of War was extremely solid, though.


2017 was a much stronger year. Breath of the Wild, Super Mario Odyssey, Hollow Knight, Horizon: Zero Dawn, Nioh, Mario Kart 8, N. Sane Trilogy, Little Nightmares. Damn, 2017 was an incredible year for gaming.
 

Johnny Novgorod

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I'm liking Spider-Man a lot. A little Arkham, a little inFAMOUS.
Red Dead Redemption II is fun as well. To a lot of people it's just AAA being AAA but to me it feels like a cozy welcome to an ambitious timesink in the vein of Skyrim. I get that the rush isn't for everybody and there's an element of catharsis missing.
 

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Inquisitor Martyr is pretty great. Its old school Dialbo 2 dungeon crawling, looting gameplay in the 40k universe. Very awesome!
 

Samtemdo8_v1legacy

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Hawki said:
Okay, I'll think of a few:

-Advance Wars: The moment where it became clear where Wargroove was about the only way I was going to get my fix in this genre.

-Anthem: Around the time of E3 where the game kinda clicked with me (that, and becoming an Anthem wiki admin despite never asking for the position)

-Battlefield V: The moment where it became clear that the controversy over female characters was going to overshadow discussion of the game itself.

-Call of Duty: The moment it became clear when Black Ops 4 had abandoned singleplayer...and this was somehow less controversial than the above controversy.

-Command and Conquer: The moment where Rivals was introduced, filling my soul with bile...and getting me back into CnC writing, so good job there I guess.

-Darksiders 3: The moment Fury asked the Charred Council if Death should bring them tea.

-Dead Space: The moment the plot of Dead Space 4 was revealed, in the knowledge that the game would never be made. :(

-Diablo: The moment Diablo Immortal was revealed, likewise revealing the sweet salty tears of fanboys/hateboys (and a whole lot of other baggage that like the fanbase, I'm not going to waste my time with).

-Doom: The moment where Doom Eternal caught my interest in revealing that it might not just be a remake of Doom 2.

-The Elder Scrolls: That moment where 40 seconds of nothing confirming already confirmed games is apparently good trailer material.

-Fallout: The whole Fallout 76 thing that means nothing to me personally, but is fun to watch.

-Gears of War: The moment Gears 5 was introduced (good), the moment Gears Pop was introduced (meh), the moment Gears Tactics was introduced (good) as a PC exclusive (why?!)

-Golden Sun: The moment Golden Sun's trademark was renewed, giving me one moment of hope that Nintendo might do something with the franchise before remembering that trademarks being renewed is a standard practice that doesn't mean anything.

-Halo: The moment Halo Infinite was introduced, leaving me with strange, conflicted feelings

-Heroes of the Storm: The moment it no longer became compliant with the 32 bit version of Windows 7, meaning I can no longer play the game (Fuck!)

-The House of the Dead: The moment I realized that Scarlet Dawn was a thing by mere chance.

-Mortal Kombat: The moment Mortal Kombat XI was revealed in somewhat hilarious circumstances.

-Spider-Man: My moment of thinking "this looks cool" combined with uneasy feelings about how this might affect Insomniac.

-Spyro the Dragon: The moment the Reignited Trilogy was a hit, filling my cold, scaly heart with a bit of nostalgia.

-StarCraft: The moment SC2 started introducing co-op commanders like Tychus and Zeratul, thus really taking Co-op Missions into "what if?" territory.

-Star Fox: That weird feeling where Star Fox in Starlink becomes more talked about than Starlink itself

-Super Smash Brothers: That moment of realization that Nintendo is more interested in guest characters for sales/brand recognition than representing their own IPs

-Telltale games. 'Nuff said.

-Warcraft: The moment of Warcraft III: Remastered being revealed and making me feel like it's 2002 again.

Think that's it.
Let me add to that:

Rome 2: Total War. The moment that the SJW/Gamergate-esque politics would come to the Total War community.

Total War: Warhammer. The moment that Total War: Warhammer 3 will be a 2020 release, delaying my desire to play as Daemons of Chaos.

World of Warcraft: The moment when Slyvanas burned down Teldrassil and the overall direction of Saurfang's plot, it is MOP 2.0.

Vermintide 2: The moment when the DLC has so far been extremely slow and mediocre. I am still hoping for one that adds a whole original boss like a Verminlord, Hellpit Abomination, or Great Unclean One.

Regarding your Advanced Wars statement, Days of Ruin had the best story, setting, and characters, athmosphere, and soundtrack.
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
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Ok, still more than a month and several high-profile releases to go, but whatever, I'll play ball.

First off, I bought a Switch this april as a sort-of birthday present to myself. Held off a little over year before deciding it had enough games (either released or confirmed upcoming) to warrant the purchase. I've never actually taken it out of the house but I like playing it while lazing around on my bed (dock's hooked up to PC monitor in a different room. Don't own TV). Not overly fond of the Joycons, with or without grip. A little to small for comfort. Really like the Pro controller tho. Just the right shape/size and weighty feel. Probably my favorite modern Nintendo controller.

Biggest downside is the poor wifi reception. Tried all kinds of fixes and even returned under warranty for a faulty antenna, but the replacement is similarly poor compared to every other wifi-enabled device I have. Workable, but subpar. Luckily, I'm not big on online play. But it's a game system, so...
So far I got:

Xenoblade Chronicles 2: Aside from some stupid RNG stuff and some fights tending to drag on too long in the late game, I enjoyed it. Got a good 100 hours of entertainment out of it. Still like the first Xenoblade better. Overall, good game tho.

Mario & Rabbids Kingdom Battle: Kind of XCOM-lite. Nothing world-shattering, but a fun little diversion. Somehow managed to make even the Rabbids slightly charming.

Donkey Kong Tropical Freeze: Fun and pretty challenging platformer, if a little floaty feeling. Don't really have much more to say about it. Good, but not great.

Octopath Traveller: Sorry, but no. Looks nice, but it feels like a game made up entirely of character side quests, and basically nothing else. Not a fan of the battle system either.

Okami Zekkeiban: Fourth time I bought this game (PS2, Wii and PS3) and first time I imported from Japan. Love it to bits regardless. Wii motion controls for brush techniques felt better to me than the new gyro controls tho. Minor nitpick.

Valkyria Chronicles 4: Aw yeah, this is my jam. Shame they didn't retain some of the improvements from the handheld games, like more subclasses and more customization options for your tanks, but probably the best one so far, slightly beating out the original thanks to better mission design and overall improved mechanics.

Ys VIII - Lacrimosa of Dana: First Ys I played. Wanted a nice action rpg and I got one. I like how it has an almost metroidvania feel to it.
On the whole, I'm pretty satisfied with my Switch. Not my favorite Nintendo system, but nowhere near the bottom. Comfortably in the middle. Aside from the Katamari Damacy remaster tho, nothing on my radar till next year.

Anyway, aside from Switch stuff, I also bought some new games for PC, although they're only like a quarter of all the new PC games I got this year. Anyone familiar with my freebie thread can guess why. Anyway:
Monster Hunter World: I like it enough that I still regularly play it since it launched. Should tell you enough. Helps that I'm playing with friends.

Stardew Valley: not a 2018 game, but whatever, it's the one that had me learn to stop worrying and love the grind. Seriously, as a game all about the grind, I should detest it, but I love it. Serious contender for GOTY.

Guacamelee: I like me some metroidvania and I liked the first. Numero 2 is more of the same, but better, but not as good as I was expecting. Still a good time tho.

ABZU: Basically Journey but with 100% more fish. Gorgeous and relaxing.

Donut Country: Got this because of comparisons to Katamari. Charming game, but too short and far too easy.
Sins of a Solar Empire - Rebellion: haven't played yet.
Murderous Pursuits: haven't played yet.
Limbo: ok puzzle platformer. I can see why it was one of the first indie darlings, but it's been surpassed since then.
Alan Wake's American Nightmare: haven't played yet.
Shadow Warrior 2: big fat MEH.
Orwell: haven't played yet.
For Honor: haven't played yet.
Guns of Icarus Alliance: haven't played yet.
Hacknet: haven't played yet.
Shadow Warrior Classic: old school, really stupid but kind of fun.
Shadowrun Returns: Dragonfall and Hong Kong are better.
Layers of Fear: How many horror cliches can we fit in one game? The answer is all of them.
Ziggurat: haven't played yet.
Xenonauts: haven't played yet.
Galactic Civilizations II: Pretty good 4x game, but not the best I've played.
The Flame in the Flood: haven't played yet.
Satellite Reign: haven't played yet.
Crusader Kings II: not my bag.
The Red Solstice: haven't played yet.
Oxenfree: basic but pretty fun adventure game.
Company of Heroes 2: haven't played yet.

See what I mean? That's 21 free to 5 bought. And there where like half a dozen more that I already owned, let alone the ones I plain missed. The ones I played weren't 'best gaem evah!', but I can't complain. Not like I didn't get value for my money.
Aaaaaaand the big round-up. It was a decent year for me. Been better years, but also worse one. Good times were had.
Yoshi178 said:
Bad: Metroid Prime 4 didn't come out this year.
Almost forgot. Shame on me. But yeh, as a massive Metroid fanboi, I concur. Get on that, Nintendo.