2019 looks to be one of the most amazing year in gaming.

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skywolfblue said:
Of that list, the only one I'm interested in is Metro...

aegix drakan said:
I've got my eyes on Rebel Galaxy Outlaw, personally.

Looks like it'll be the Space Sim I've been craving for the past 10 years.
Oooo, hmm that looks interesting. Thanks for mentioning it! The ships look kinda ugly but the combat looks nice!
Did you check out their youtube page? They have a full hour of them playing the game up there. One hour of stright up gameplay, no lies or PR spin, it's total bliss. And then they were like "Yeah, a lot of you heavily requested space drifting and a more immersive option for fast travel. ...We added both of those things".
 

CriticalGaming

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To be fair the games cycle seems to deliver good years about every OTHER year. For example 2016 stunk, 2017 was amazing, 2018 has been fairly poor, 2019 looks like it'll be pretty good too.

Now every year has stand outs. 2016 had Doom. 2018 had God of War. Every year has a stand out game, but it's those years the just drop epic after epic that truly stand out.

2017 is the most recent example of an endless stream of good shit:
RE7
Nioh
Horizon Zero Dawn
Yakuza Zero
Persona 5
Zelda Breath of the Wild
Mario Odyssey
Nier Automata

I mean Jesus holy fuck.

Then look at 2018 and what do we have that REALLY stood out?

God of War and RDR2. Was anything else on that level? Sure there are some other releases Pokemon Let's Go, Smash, but these games aren't stand outs imo because they are nothing more than the same formula's as the previous games in their series. Pokemon Let's Go and Smash can both be discribed as "Another one". Regardless of there quality they don't excite me as star releases.

As for 2019 there is really a lot that can make it a stand out year, if the releases don't come out with bullshit.

IMO The following are the best upcoming games for 2019:

Resident Evil 2 Remake
Kingdom Hearts 3
The Last of Us Part 2
Bloodstained: Ritual of the Night (if not delayed a-fucking-gain)
Code Vein
Fire Emblem: Three Houses
Metro Exodus
Sekiro: Shadows Die Twice (if Activision leaves FromSoft alone)
Ori and the Will of the Wisps

The rest of the upcoming games are coming form studios that are too filled with their own bullshit to not fuck up.

Anthem
Crack Down 3
Far Cry New Dawn
DEvil May Cry 5 (already comfirmed with Micro-bullshit)
The Division 2
Mortal Kombat 11
Rage 2
Shenmue III (not industry or publisher bullshit, I just don't see this being anywhere near as good as people hope)
Gears 5
Marvel: Ultimate Alliance 3: The Black Order
Skull & Bones

But who knows? 2019 certainly looks like it could be amazing. Only time will tell.
 

CriticalGaming

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Johnny Novgorod said:
Commanderfantasy said:
God of War and RDR2. Was anything else on that level?
I thought that Spider-Man game was pretty good. But yeah, weak year overall.
Spider-Man as well then. Fair enough. Still doesn't hold a candle to what we got in 2017.

And actually if you want to count the games that were bullshit free. Then Spider-Man and God of War are the only games that count.
 

Worgen

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Whatever, just wash your hands.
I was more interested in Doom Eternal before it started looking like it might not get a steam release.

I'm mostly looking forward to Ion Maiden, Freedom Planet 2, Sekiro Shadows Die Twice and Resident Evil 2 then the others, but I do have my eye on Metro.
 

Silentpony_v1legacy

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B-Cell said:
Silentpony said:
I mean who here honestly thinks Rage 2 will be anything but an okay functional, bare-bones shooter with a free to play economy and loot boxes, with DLC and weapon skins, but that will cleverly implement such things 4 weeks after launch to avoid the initial reviews?
Thats why i mentioned that Im not expecting it anything masterpiece or one of the best FPS ever. those 2 reserved for Doom Eternal and Metro Exodus. but a damn fine game.

Outer worlds on other hand looks something really special. with those coming in 2019. it cant be anything but amazing.
While I do agree Outer Worlds looks really good, and the news it won't contain microtransactions and loot crates only raises it higher, I still we should step back and say not being shit isn't the same as being good.
 

Adam Jensen_v1legacy

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Commanderfantasy said:
And actually if you want to count the games that were bullshit free. Then Spider-Man and God of War are the only games that count.
I know a lot of people won't agree, but I freakin' love Darksiders 3. It's pretty much bullshit free as well. It's better than the first IMO but not as good as the second. I love the interconnected levels, I love getting better at the combat and I enjoy the story very much. I also love the simplicity of its mechanics. It's stripped down to bare essentials but every mechanic just works. It's a very focused, bullshit free game. Getting better at combat made me really hyped for The Crucible DLC. I only hope that the game is successful enough for them to make Darksiders 4.
 

CriticalGaming

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Adam Jensen said:
Commanderfantasy said:
And actually if you want to count the games that were bullshit free. Then Spider-Man and God of War are the only games that count.
I know a lot of people won't agree, but I freakin' love Darksiders 3. It's pretty much bullshit free as well. It's better than the first IMO but not as good as the second. I love the interconnected levels, I love getting better at the combat and I enjoy the story very much. I also love the simplicity of its mechanics. It's stripped down to bare essentials but every mechanic just works. It's a very focused, bullshit free game. Getting better at combat made me really hyped for The Crucible DLC. I only hope that the game is successful enough for them to make Darksiders 4.
I actually just picked up and started Darksiders 3, and it's first impressions so far are mediocre imo. The combat feels like they could decide to be Dark Souls whiff punishment based, or hack and slash with a slow dodge button. As a resule, the game feels confused as to it's vision so far.

I'll keep playing and see what develops.

Bullshit free? Absolutely. But good? I dunno if I can go that far yet.
 

Adam Jensen_v1legacy

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Commanderfantasy said:
I'll keep playing and see what develops.
It just gets better and better. It does start out slow and kinda weird. I didn't know what to make of combat system at first. But it starts to make a lot of sense later on and you start to realize what they were going for. That being said, it's definitely not a big budget AAA game like God of War or Spider-Man.
 

CriticalGaming

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Adam Jensen said:
Commanderfantasy said:
I'll keep playing and see what develops.
It just gets better and better. It does start out slow and kinda weird. I didn't know what to make of combat system at first. But it starts to make a lot of sense later on and you start to realize what they were going for. That being said, it's definitely not a big budget AAA game like God of War or Spider-Man.
Not to derail the thread, but I just wanted to say that the control scheme for Darksiders 3 severely limits its potential. The controls are so counter-intuitive that it takes what could be a decent, even good, action game and pushes it into the garbage bin.

Here's what I mean.

You attack, jump, and special moves are all on the face buttons (Square, Triangle, and X on PS4 where I am playing the game) but circle is relegated to collect or pick up. Which on the surface is fine, there is nothing wrong about that scheme in general. But where Darksiders 3 fails it that it's action combat is a game about perfect dodging, whiff punishing enemies, and there are two buttons that make no contextual sense in this game.

The first is having the dodge button be R1, when most of your combat is focused to the face buttons, putting the players dodge reaction on essentially an entirely difference surface of the control is poor design. You want your player to be into the combat, be reflexive and quick to react to enemy attacks. And when your reactionary buttons are on the shoulders, you cripple your player. Look at other action games, Nioh, Bloodborne, Dark Souls, God of War, all of these games have one thing in common...a face button for dodge and rewarding the player for whiff punishing.

You might say, "Well the other face buttons are for certain actions, so where else would you put an interact button?" Simple. Bind the interact action to a contextual press. Let Fury pick up items with the attack button when she is close to a pick up, or the jump button, neither of these two actions need to be performed at the same time, you'll never interact with an item and attack or jump together, so contextualizing the button is no problem.

The second control problem is the lack of a good lock on system. L2 locks onto enemies if you hold it down. Why not make this an R3 toggle like many other games? Why have to hold this button down? Darksiders throws loots of enemies at you form all angles all the time. Holding down the button might focus the camera, but it also steals the players focus from being able to perform in combat optimally. Jump attacks, special moves, perfect dodging, activating super sayien mode, all of these things are hard enough to keep up with without also having to hold down a random button to keep the enemy in your sights. Especially when you consider how fast enemies move out of your field of view, either darting behind you, or you dodging through their attacks and putting them off camera.

Instead they decided to toggle the long range mode to R3 instead of having the player hold L2 to aim and throw things like every other FPS game in existence.

Basically the controls are fucked, and it makes the incredibly frustrating and stupid to play until you train yourself to unlearn everything you've ever learned from playing action games and somehow configure yourself into this shit control scheme just to properly play the game.

The controls alone are enough for me to be ready to stop playing the game already. I'm very close to just taking the L on the cost and trading it into Gamestop before it becomes worthless to do so.
 

Adam Jensen_v1legacy

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I'm playing it on the PC, so controls are fine for me. I can even change the lock to toggle instead of hold. I don't know if you can do that on a console though.
 

twistedmic

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Of the games mentioned, the only one that I'll certainly buy is MK 11. I've enjoyed the series (even if I wasn't the best player) ever since I played the first one on the SNES. I don't really care if they throw in a few paid DLC fighters because I don't have to buy them if I don't want to.
Skull and Bones looks interesting, provided that it has a viable and reasonably strong single player campaign rather than being a strictly multi-player game (I abhor online multiplayer and refuse to buy any game that focuses on multiplayer over single).
Shadows Die Twice is another possibility, but I don't know enough about it yet. I'm frankly more interested in Ghost of Tsushima even though I don't know when it will get released.
 

Elfgore

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It's been like this that past couple years to be honest. Just last year I feel like everybody was saying the same thing with games like Spider-Man, God of War, and a bunch of others. Next year just seems to continue that trend. A lotta games coming out for almost every genre, which is great!