1. Banjo Kazooie
Acquired during the Rare buyout from Nintendo, Microsoft has only developed one game for this series and that is Nuts and Bolts. Now, don't get me wrong, while Nuts and Bolts had some awesome and unique core gameplay, in terms of it being a Banjo Kazooie game, it was pretty terrible. This shift away from normal platforming came about because Rare at the time (or perhaps Microsoft) thought the usual platformer fare was just too outdated and needed something new. And once again, while the core gameplay is pretty genius and well put-together, it wasn't what Banjo Kazooie fans wanted at all.
After Nuts and Bolts, Microsoft seems to have almost abandoned the IP, doing nothing with it and only hinting sometimes, if we're lucky, vaguely of its possible return. It makes even less sense for them not to do anything with it considering how much Yooka-Laylee took off on Kickstarter, setting record numbers in donations. So the demand for a traditional platformer is clearly there. And a traditional Banjo Kazooie game would be a great exclusive addition to the Xbox One library. Nevertheless, Microsoft has remained silent.
2. Freelancer
Developed by Digital Anvil and headed for a time by former Wing Commander developer, Chris Roberts before he later split from the studio, Freelancer went through some rocky development. Further doubts on its quality were also cast on it due to its focus on a normal mouse and keyboard for control of your craft instead of a joystick, the norm for space sims back then. When it finally did come out though, it quickly turned into a greatly loved title that is still played online now, offering an amazing experience that is unequaled even today.
A sequel was in the works, but for whatever reason, was mysteriously cancelled and Digital Anvil was then shut down and we never heard about the game again from Microsoft. Chris Roberts has since moved on to develop the highly anticipated and incredibly well-funded and utterly massive Star Citizen, once again proving that the demand for a good space sim is still there. But Microsoft's response has once again, just been silence. Stubbornly insisting on doing nothing with this gem.
3. Perfect Dark
Another incredibly amazing Rare game that suffered the same fate mostly as Banjo Kazooie. After the buyout, Microsoft did release Perfect Dark Zero as a launch title for the 360, but the game wasn't that great overall and has, on top of that, aged very poorly for a 360 game, leaving a hole needing to be filled but one that Microsoft nevertheless refuses to even acknowledge now.
When the first Perfect Dark came out, it brought about more than an amazing single player campaign. It also came with possibly one of the first fully featured multiplayer suites for a console. With its graphics pushing the N64 to its very limits, smooth gameplay wonderfully evolved from the classic Goldeneye, a masssive crapton of well-made and fun weapons and gadgets, a multitude of game modes for multiplayer, full splitscreen support of course, both co-op and competitive, plus a dearth of multiplayer customization options, AND a huge list of unlockable cheats, it was truly one of its kind on the consoles.
A game with a multiplayer suite this large would only come around later on with Halo and then shortly after, Timesplitters, made by mostly the same dev team as Perfect Dark. Now, Microsoft is putting a lot of its chips on Halo. And rightly so. It is, like Perfect Dark, a sci-fi FPS juggernaut. Nevertheless, Perfect Dark, if given the time and the budget, could also easily compete with Halo and Killzone in terms of pure features and gameplay with a rich universe to draw on and back it all up. Another potentially excellent Xbox One exclusive to sell consoles with. But since Zero, we've never even heard a single word about this series now. I simply just cannot think of a logical reason for this.
Acquired during the Rare buyout from Nintendo, Microsoft has only developed one game for this series and that is Nuts and Bolts. Now, don't get me wrong, while Nuts and Bolts had some awesome and unique core gameplay, in terms of it being a Banjo Kazooie game, it was pretty terrible. This shift away from normal platforming came about because Rare at the time (or perhaps Microsoft) thought the usual platformer fare was just too outdated and needed something new. And once again, while the core gameplay is pretty genius and well put-together, it wasn't what Banjo Kazooie fans wanted at all.
After Nuts and Bolts, Microsoft seems to have almost abandoned the IP, doing nothing with it and only hinting sometimes, if we're lucky, vaguely of its possible return. It makes even less sense for them not to do anything with it considering how much Yooka-Laylee took off on Kickstarter, setting record numbers in donations. So the demand for a traditional platformer is clearly there. And a traditional Banjo Kazooie game would be a great exclusive addition to the Xbox One library. Nevertheless, Microsoft has remained silent.
2. Freelancer
Developed by Digital Anvil and headed for a time by former Wing Commander developer, Chris Roberts before he later split from the studio, Freelancer went through some rocky development. Further doubts on its quality were also cast on it due to its focus on a normal mouse and keyboard for control of your craft instead of a joystick, the norm for space sims back then. When it finally did come out though, it quickly turned into a greatly loved title that is still played online now, offering an amazing experience that is unequaled even today.
A sequel was in the works, but for whatever reason, was mysteriously cancelled and Digital Anvil was then shut down and we never heard about the game again from Microsoft. Chris Roberts has since moved on to develop the highly anticipated and incredibly well-funded and utterly massive Star Citizen, once again proving that the demand for a good space sim is still there. But Microsoft's response has once again, just been silence. Stubbornly insisting on doing nothing with this gem.
3. Perfect Dark
Another incredibly amazing Rare game that suffered the same fate mostly as Banjo Kazooie. After the buyout, Microsoft did release Perfect Dark Zero as a launch title for the 360, but the game wasn't that great overall and has, on top of that, aged very poorly for a 360 game, leaving a hole needing to be filled but one that Microsoft nevertheless refuses to even acknowledge now.
When the first Perfect Dark came out, it brought about more than an amazing single player campaign. It also came with possibly one of the first fully featured multiplayer suites for a console. With its graphics pushing the N64 to its very limits, smooth gameplay wonderfully evolved from the classic Goldeneye, a masssive crapton of well-made and fun weapons and gadgets, a multitude of game modes for multiplayer, full splitscreen support of course, both co-op and competitive, plus a dearth of multiplayer customization options, AND a huge list of unlockable cheats, it was truly one of its kind on the consoles.
A game with a multiplayer suite this large would only come around later on with Halo and then shortly after, Timesplitters, made by mostly the same dev team as Perfect Dark. Now, Microsoft is putting a lot of its chips on Halo. And rightly so. It is, like Perfect Dark, a sci-fi FPS juggernaut. Nevertheless, Perfect Dark, if given the time and the budget, could also easily compete with Halo and Killzone in terms of pure features and gameplay with a rich universe to draw on and back it all up. Another potentially excellent Xbox One exclusive to sell consoles with. But since Zero, we've never even heard a single word about this series now. I simply just cannot think of a logical reason for this.